Looking to test comp 6v6 and Highlander maps

kankle_king

L4: Comfortable Member
Jan 31, 2009
161
86
I run the pick-ups over at teamfortress2fort.com and we're always looking for that next great comp map! We play an average of about 3 PUGs a day, so we got the people and the time, and best of all the exp. (we were the 1st PUGs to play resonance, yukon, and follower)

What we are looking for:
6v6 comp style 5CP maps ex. Granary, Well etc

6v6 Gravelpit A/D Style (all we have is gpit)

SINGLE STAGE PAYLOAD MAPS! Every night we play 9v9 or 10v10 Highlanders (1 of each class) on a payload map. Right now our rotation is pretty limited (badwater, halfacre, stovepipe, cashworks, swiftwater etc) so hopefully this motivates some mapmakers to finish those pl maps!

What you get:
6v6 playtest with a STV and/or can hang in Vent with us
9v9/10v10 Highlander pl_map testing with above

PM me or add on steam: b_myne

Let me repeat, we will test 6v6 comp style maps, and single stage payload maps for Highlanders. Some argue 32 or 24 is a better way to test a map, I'll leave that for you to decide, but if you want a tight group that has tons of maptesting exp, hit us up.
 

Mar

Banned
Feb 12, 2009
607
63
These guys are pro. Like super pro. Pro like Chro. A test with them is a great thing.
 
May 23, 2009
205
34
ooh ooh do cp_furnace, I'm sure Nineaxis and youme will only be all too greatful if you do
 

Fireman

L4: Comfortable Member
Mar 21, 2008
150
59
I used to spend almost all of my time hanging around the TF2F servers and forums, and I've got to attest to the quality of the players over there. If you want your maps to be tested by some of the most skilled players out there, pubbies or comp, you definitely couldn't do much better than the TF2F.
 

kankle_king

L4: Comfortable Member
Jan 31, 2009
161
86
ooh ooh do cp_furnace, I'm sure Nineaxis and youme will only be all too greatful if you do

We did and the spawn seemed much too long. Also there was too many small exits when you attack C. It was very easy to have the whole defense stand on C and just spam all the tiny/chokey/spammy exits. Overall everyone liked it besides those issues. If they were fixed it easily beats G-pit, but we're waiting for b3
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
Have you guys tried cp_silvertrail? It's a gp-styled map with alpine theme. I had it played by another PUG group and they seemed to like it. You can find a link to the thread in my sig.
 

Waif

L7: Fancy Member
Mar 22, 2009
412
125
I would be amazed for you guys to have a quick run through on my map, pl_nuclear_a3 (soon to be updated).
However it is only very early alpha and thus hasn't had much testing as of yet so ic an easily understand if its not applicable.
 

Hellfire

L9: Fashionable Member
Jul 9, 2008
601
142
well..i got 2-stage 4-cp map. is that possible to test? its in pretty late development stage,fully detailed. we now just fine-tuning some things.
 
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Ida

deer
aa
Jan 6, 2008
2,289
1,372
I'd love to get cp_mudbath tested in competitive 6v6. It's a regular push/linear CP map.

However, some warnings:
- It's alpha with dev textures.
- It was NOT built with competitive play in mind. What I'd want to get out of this test is any tips from your pros on how it would be more fun for them

So, it's up to you whether it's too early.
 
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