I thought Valve removed Prop textures?

Vigilante212

L420: High Member
Dec 21, 2008
481
33
I thought they seperated them from the normal textures so we wouldnt accidentally use them. Seems the missed a few lol.
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
You can use prop textures fine, they work perfectly.
model textures on the otherhand screw with lighting, and should be avoided!
 

Fearlezz

L10: Glamorous Member
May 4, 2008
787
476
Just use the words wood/, metal/, glass/ ect when searching for materials. :)
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
What's the difference between prop and model textures? They both go on models, so should be using the vertex shader...
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Some of the props/ textures don't seem to actually have model conterparts.. unless someone can tell me what props/metaldoor01_96_noentry actually belongs to.

Also props/mousehole001, shouldn't that be a decal? Heheh.

props/cobweb* is another odd one.
 

Vigilante212

L420: High Member
Dec 21, 2008
481
33
Ok well i meant model texture. But the same thing applies I thought they were taken out of the texture viewer.
 

StoneFrog

L6: Sharp Member
May 28, 2008
395
81
I wish they'd be removed again too. Or at least, I'd like to stop staring at the ugly Ambulance texture whenever I boot up Hammer.

*cough* Youme *cough*

:O
 

Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
1,798
2,533
I thought they seperated them from the normal textures so we wouldnt accidentally use them. Seems the missed a few lol.

Ah, but what fun would that be, not testing maps and seeing strange textures that change color/contrast as you move around? FUN!
 

Vigilante212

L420: High Member
Dec 21, 2008
481
33
Im skilled enough with hammer to avoid them, I just find it annoying that the model textures show up first in the texture editor causing alot of issues for new people. I cant wait for the next crop of why are my textures flashing threads that seemed to popup every few days :)