- May 30, 2009
- 29
- 2
I seem to have the problem that when I compile my map, only HL2 skies can work correctly in my map. I have placed cubemaps in the most appropriate places and compiled them with no avail. Only windows and water seem to have this reflective issue, nothing else. (Purple and Black Checkered Reflections)
I have seen many custom maps with TF2 skies, is there anyway I can fix this?
I have seen many custom maps with TF2 skies, is there anyway I can fix this?