Saving the map

Laggy

L2: Junior Member
May 28, 2009
60
4
Hey I am new to this forum and mapping obviously, my question is how can i save my map as a .bsp file?

p.s THANKS alot for creating these forums and for the members and map makers ;D
 

Artesia

L6: Sharp Member
Nov 11, 2008
278
72
to be more specific, you have to compile your .vmf which generates the .bsp. save your file, click the little game controller icon (or f9) labelled as run map. set all 3 options to normal, and compile. after it's done the .bsp will be put in the folder for you.
 

Laggy

L2: Junior Member
May 28, 2009
60
4
sorry for the doublepost, It seems that hammer got stuck, I tried to compile it without running the game, when i set everything to normal and ran the game it said it couldn't find a file I am guessing it was the .bsp file
 

Laggy

L2: Junior Member
May 28, 2009
60
4
how long should it take? I waited a few minutes around 5-10
 

Laggy

L2: Junior Member
May 28, 2009
60
4
alright i compiled it it says "the system cannot find the specified file"

I am guessing it has to do with something that the map isn't placed in my maps folder correct?
 

Rootbeerz

L1: Registered
Mar 5, 2008
35
3
You probably have something wrong with your map, maybe a leak or something that's not supposed to be in the map. Could you upload the .vmf somewhere so I could take a look at it?
 

Altaco

L420: High Member
Jul 3, 2008
484
120
Actually, that just means the compile failed because you screwed something up. Post the compile log.

EDIT: NINJA'D
 

Laggy

L2: Junior Member
May 28, 2009
60
4
where do I upload the file?

Code:
** Executing...
** Command: "c:program filessteamsteamappsmaglisourcesdkbinorangeboxbinvbsp.exe"
** Parameters: -game "c:program filessteamsteamappsmagliteam fortress 2tf" "C:Program FilesSteamsteamappsmagliteam fortress 2tfmapstc_city"

Valve Software - vbsp.exe (Mar 11 2008)
2 threads
materialPath: c:program filessteamsteamappsmagliteam fortress 2tfmaterials
Loading C:Program FilesSteamsteamappsmagliteam fortress 2tfmapstc_city.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity trigger_multiple (15916.00 -16112.00 -15392.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
HashVec: point outside valid range

** Executing...
** Command: "c:program filessteamsteamappsmaglisourcesdkbinorangeboxbinvvis.exe"
** Parameters: -game "c:program filessteamsteamappsmagliteam fortress 2tf" "C:Program FilesSteamsteamappsmagliteam fortress 2tfmapstc_city"

Valve Software - vvis.exe (Mar 11 2008)
2 threads
reading c:program filessteamsteamappsmagliteam fortress 2tfmapstc_city.bsp
Error opening c:program filessteamsteamappsmagliteam fortress 2tfmapstc_city.bsp

** Executing...
** Command: "c:program filessteamsteamappsmaglisourcesdkbinorangeboxbinvrad.exe"
** Parameters:  -game "c:program filessteamsteamappsmagliteam fortress 2tf" "C:Program FilesSteamsteamappsmagliteam fortress 2tfmapstc_city"

Valve Software - vrad.exe SSE (Mar 11 2008)

      Valve Radiosity Simulator     
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:program filessteamsteamappsmagliteam fortress 2tfmapstc_city.bsp
Error opening c:program filessteamsteamappsmagliteam fortress 2tfmapstc_city.bsp

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesSteamsteamappsmagliteam fortress 2tfmapstc_city.bsp" "c:program filessteamsteamappsmagliteam fortress 2tfmapstc_city.bsp"


** Executing...
** Command: "c:program filessteamsteamappsmagliteam fortress 2hl2.exe"
** Parameters: -game "c:program filessteamsteamappsmagliteam fortress 2tf"  +map "tc_city"
 

Rootbeerz

L1: Registered
Mar 5, 2008
35
3
Nothing wrong with that, most great maps only start with drawings and concepts. :)

What I did find with your map is that you have a leak.
Code:
**** leaked ****
Entity trigger_multiple (15916.00 -16112.00 -15392.00) leaked!

Look around the map for a brush, particularly the trigger_multiple, and resize the brush so it fits the map correctly. Alternatively you can make your map inside of a hollow cube textured with the toolsskybox texture, though this is NOT a great way to release your map, as it is often laggy and unoptimized.
 

Laggy

L2: Junior Member
May 28, 2009
60
4
Ohhhhhh wait for the spawn box do I make that box hollow I kind of just put an invis texture on it ( sorry for randomness of this)
alright I'll check for a trigger_multiple be back in a minute
 

Rootbeerz

L1: Registered
Mar 5, 2008
35
3
For the trigger_multiple, you need to make just ONE brush covering the spawn room.
 

Laggy

L2: Junior Member
May 28, 2009
60
4
update: Alright fixed that now it doesn't g ive me that error but it still hasn't made the BSP file

Code:
** Executing...
** Command: "c:program filessteamsteamappsmaglisourcesdkbinorangeboxbinvbsp.exe"
** Parameters: -game "c:program filessteamsteamappsmagliteam fortress 2tf" "C:Program FilesSteamsteamappsmagliteam fortress 2tfmapstc_city"

Valve Software - vbsp.exe (Mar 11 2008)
2 threads
materialPath: c:program filessteamsteamappsmagliteam fortress 2tfmaterials
Loading C:Program FilesSteamsteamappsmagliteam fortress 2tfmapstc_city.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity trigger_multiple (15932.00 -16114.40 -15392.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
HashVec: point outside valid range

** Executing...
** Command: "c:program filessteamsteamappsmaglisourcesdkbinorangeboxbinvvis.exe"
** Parameters: -game "c:program filessteamsteamappsmagliteam fortress 2tf" "C:Program FilesSteamsteamappsmagliteam fortress 2tfmapstc_city"

Valve Software - vvis.exe (Mar 11 2008)
2 threads
reading c:program filessteamsteamappsmagliteam fortress 2tfmapstc_city.bsp
Error opening c:program filessteamsteamappsmagliteam fortress 2tfmapstc_city.bsp

** Executing...
** Command: "c:program filessteamsteamappsmaglisourcesdkbinorangeboxbinvrad.exe"
** Parameters:  -game "c:program filessteamsteamappsmagliteam fortress 2tf" "C:Program FilesSteamsteamappsmagliteam fortress 2tfmapstc_city"

Valve Software - vrad.exe SSE (Mar 11 2008)

      Valve Radiosity Simulator     
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:program filessteamsteamappsmagliteam fortress 2tfmapstc_city.bsp
Error opening c:program filessteamsteamappsmagliteam fortress 2tfmapstc_city.bsp

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesSteamsteamappsmagliteam fortress 2tfmapstc_city.bsp" "c:program filessteamsteamappsmagliteam fortress 2tfmapstc_city.bsp"
 

Rootbeerz

L1: Registered
Mar 5, 2008
35
3
You still haven't fixed the leak it seems, and also, you're map is too close to the edge of the grid. Move it to the middle of the grid and see if you can run your map.