canyon

Martham112

L2: Junior Member
May 6, 2009
85
16
Now, this is my first ever map. I hope it's ok enough for people to play on it, or at least look.

It's a badwater style payload map, with 4 points. It's quite long, with wide open spaces. There's cover and alternate routes too! I'm not sure what else to put really, so I hope you look at the screens and have a fly around in Hammer.

Thanks!

Changelog.

a1a-Fixed a game breaking bug where Blu would spawn in the Red spawn room.
a1b-Fixed the bug the correct way, so it no longer occurs. Fixed a door in red spawn.
 
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SuperNerd

L2: Junior Member
May 13, 2009
60
6
If you're having trouble with scale (map is too big for player) then place info_player_teamspawns down around the map to get a comparison
 

Martham112

L2: Junior Member
May 6, 2009
85
16
Ok, so far, these are the things I'll be doing in my second alpha.

Make the cart twice as fast. Let's hope characters will be fast enough.
Shorten the timer a bit. If the cart is faster, it'll be harder to defend for 25 minutes.
More windows.
Sort out the spawns. I'm worried that blu may spawn in red occasionally.
Add cubemaps (they allow reflections to occur. At the moment, reflective materials reflect purple and black squares.)
Player Clip the outer walls. It's technically possible to jump out of the map at the moment.
More signs and posters.
More cover.
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
To be honest, I dont think this map can be saved.

The amount of work required to scale it down is more than you would every want, and I suggest you start over.
Now, you don't have to go and make a totally new concept and a new layout. You just need to build it all again, but this time build 1 small part at a time, get a feel for the scale by playing heavy/soldier when testing. Use cordon to compile small unfinished sections (no need to put effort into sealing before you even know if its sized right.)
Use models when building. They are always the same size and reminds you of the scale.

And if you start over you get the oppertinity to use ABS gametype library (yay! no more broken carts).