- Apr 13, 2009
- 728
- 309
I'm planning on starting a new map. I know what I want it to look like and so far I want it to play like this :
-It has axial symmetry.
-Blue has a base on one side, red on the other side. The "bases" are merely used as spawn/resupply points and don't hold any kind of objectives.
-There are 3 initially neutral CPs in the middle, that both teams try to capture/defend.
-The objective is to hold as many CPs for as long as possible, to accumulate points faster. First team to X points wins (can't stalemate).
-CPs don't provide forward spawns (though they may or may not give respawn wave time advantage)
I think domination is what describes this gametype best, though it is also significantly different from the 7cp, spawn-at-cp + jail, domination type. On the other hand, I am aslo enticed to go with a generic cp_ prefix for the sake of keeping it familiar (this prefix already encompasses a number of different game modes anyway, granary/dustbowl/gravelpit among others).
Also, do you think this gametype would work (provided CPs are close enough to each other) or that it divides players too much ? Should I rather aim for a koth gametype ?
-It has axial symmetry.
-Blue has a base on one side, red on the other side. The "bases" are merely used as spawn/resupply points and don't hold any kind of objectives.
-There are 3 initially neutral CPs in the middle, that both teams try to capture/defend.
-The objective is to hold as many CPs for as long as possible, to accumulate points faster. First team to X points wins (can't stalemate).
-CPs don't provide forward spawns (though they may or may not give respawn wave time advantage)
I think domination is what describes this gametype best, though it is also significantly different from the 7cp, spawn-at-cp + jail, domination type. On the other hand, I am aslo enticed to go with a generic cp_ prefix for the sake of keeping it familiar (this prefix already encompasses a number of different game modes anyway, granary/dustbowl/gravelpit among others).
Also, do you think this gametype would work (provided CPs are close enough to each other) or that it divides players too much ? Should I rather aim for a koth gametype ?