How would you name this ?

Apr 13, 2009
728
309
I'm planning on starting a new map. I know what I want it to look like and so far I want it to play like this :

-It has axial symmetry.
-Blue has a base on one side, red on the other side. The "bases" are merely used as spawn/resupply points and don't hold any kind of objectives.
-There are 3 initially neutral CPs in the middle, that both teams try to capture/defend.
-The objective is to hold as many CPs for as long as possible, to accumulate points faster. First team to X points wins (can't stalemate).
-CPs don't provide forward spawns (though they may or may not give respawn wave time advantage)

I think domination is what describes this gametype best, though it is also significantly different from the 7cp, spawn-at-cp + jail, domination type. On the other hand, I am aslo enticed to go with a generic cp_ prefix for the sake of keeping it familiar (this prefix already encompasses a number of different game modes anyway, granary/dustbowl/gravelpit among others).

Also, do you think this gametype would work (provided CPs are close enough to each other) or that it divides players too much ? Should I rather aim for a koth gametype ?
 

Altaco

L420: High Member
Jul 3, 2008
484
120
I'd honestly just call it cp. Gravelpit, dustbowl, and well all have cp, I see no reason why not to name this one the same way.
 

TheAnonymousMrP

L1: Registered
Oct 25, 2008
12
5
That seems most like DOM to me. The good thing about TF2 is that the "modes" aren't set in stone, rather just being brief descriptions of what to expect. I'm half surprised Valve even bothered to add the "r" to plr_pipeline, but I suppose given the precedents which no doubt inspired it, it was necessary.