Light Compile Error

clanabout

L1: Registered
Apr 28, 2009
3
0
hello everyone,

i made a map for tf2 and i had a problem with lights. i'm getting this message in compile text and my map not compile correctly...

here is the msg

light has _fifty_percent_distance of 48.000000 but _zero_percent_distance of 32.000000
light has _fifty_percent_distance of 48.000000 but _zero_percent_distance of 32.000000
light has _fifty_percent_distance of 48.000000 but _zero_percent_distance of 32.000000
sun extent from map=0.000000
light has _fifty_percent_distance of 48.000000 but _zero_percent_distance of 32.000000
.
.
.

Is there anyone can tell me how can i fix it ?
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Find the light in question and change the fall off values so 0% is HIGHER than 50%
 

suzzanuzza

L1: Registered
May 18, 2009
44
1
the 50 percent falloff distance can NEVER be a higher number than the 0 percent falloff distance. The 50% falloff distance is the distance at which the light fades to 50% of its brightness. The 0% falloff distance is where the light dissapears. Just go into the light's properties and look under "50% falloff distance" and "0% falloff distance". you can keep both values set to 0 if you want, but if you are gonna enter values, make sure the 50% is a higher number than the 0%.