- Mar 21, 2008
- 150
- 59
RED and BLU have each set up camp in these recently discovered ruins, both in searching for valuable artifacts. It's going to get bloody as both sides seek to steal the other's knowledge of the ruin's secrets.
My main focus in creating this map was making sure that there wasn't anyone sentry spot that could completely lock down the intel. There's a myriad of routes into each base, and each potential sentry spot has one (or more) weak points. The intel itself is exposed on all sides to enemy efforts. Players have a choice in either advancing across the middle section, straight through enemy fire, or dropping down into the trenches below and hopefully moving forward undetected.
CHANGELOG
a3
- Additional sniper cover added outside each base
- Redistributed health/ammo
- Minor entity changes/fixes
- Detailing - Basic textures added, minor detailing=
a4
- Shortened distances between bases
- Added water to trench
- Additional structure added to middle
- Removed side routes into base
- Removed ledge area
- Added tunnels from trench to base
- Tightened up bases a bit
- Added health and ammo to middle/areas outside each base/tunnels (yay)
- Additional cover added to the middle
- Readjusted cover outside each base
- Minor texture changes
My main focus in creating this map was making sure that there wasn't anyone sentry spot that could completely lock down the intel. There's a myriad of routes into each base, and each potential sentry spot has one (or more) weak points. The intel itself is exposed on all sides to enemy efforts. Players have a choice in either advancing across the middle section, straight through enemy fire, or dropping down into the trenches below and hopefully moving forward undetected.
CHANGELOG
a3
- Additional sniper cover added outside each base
- Redistributed health/ammo
- Minor entity changes/fixes
- Detailing - Basic textures added, minor detailing=
a4
- Shortened distances between bases
- Added water to trench
- Additional structure added to middle
- Removed side routes into base
- Removed ledge area
- Added tunnels from trench to base
- Tightened up bases a bit
- Added health and ammo to middle/areas outside each base/tunnels (yay)
- Additional cover added to the middle
- Readjusted cover outside each base
- Minor texture changes
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