- Apr 22, 2009
- 110
- 33
So, I decided to work on a simple, small map. I've gone with a 4-CP push game type (like cp_grinder), so your team must control A and B in order to be able to capture the final point in the enemy's base.
I've tried to emphasise the division between the two middle points by separating them with a gap spanned by a single bridge. Ideally this leads to a dynamic between risking the bridge to rush a point and flanking through the tunnels.
Hopefully game play should be fast but very tactical. Any feedback would be greatly appreciated!
Also I've utilised Artesia's lettered CP holograms and TotalMark's new arrow signs, so cheers to them!
I've tried to emphasise the division between the two middle points by separating them with a gap spanned by a single bridge. Ideally this leads to a dynamic between risking the bridge to rush a point and flanking through the tunnels.
Hopefully game play should be fast but very tactical. Any feedback would be greatly appreciated!
Also I've utilised Artesia's lettered CP holograms and TotalMark's new arrow signs, so cheers to them!
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