What to do about...

roninmodern

L3: Member
Feb 5, 2008
124
5
The demoman's ability to sticky jump over security fences placed at the edge of playable area?

Put an invisible playerclip wall over it?

Just looking for suggestions.
 

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
you got it. In general you always want to place clips on any props, the reason to this is that players no matter how "smooth" looking the prop, always hooks them.
 

Hawk

L7: Fancy Member
Dec 3, 2007
419
213
Tell you what, I keep getting surprised at the places a Demoman can jump over. I've resorted to placing clipping walls clear up to the skybox at certain points.
 

Scotland Tom

L6: Sharp Member
Jan 19, 2008
332
64
Valve puts the Demoman crouched double sticky jump at over 1950 Hammer units. In the Steam chat group someone tested that jump up to well over 2100. If you don't want Demomen to sticky jump somewhere, you'd better clip the crap out of it all the way to the skybox.
 

Wiebbe

L1: Registered
Dec 25, 2007
49
4
I have player clip ALL over the place, basicly stuff where you didnt want to be gameplay, just player clip i! It doenst cost an entity and they dont increase compiling or VIS leafs by anything.
 

roninmodern

L3: Member
Feb 5, 2008
124
5
Thanks for all the info!