Hi,
I have searched the forums briefly and hopefully I've not missed an obvious answer to my question. If I have, I apologise....
Does anyone know how I can get the player name of someone who activates a trigger? At the moment I'm not too fussy which entity output I use to make use of the player name; to begin with I'd like a proof of concept method to get a players name.
I've looked at the Valve Developer Community wiki's list of TF2 entities, and can't find a way to find the players name from !activator. Is there a way to do this and, for example, pass it to a game_text_tf? To begin with it would be wonderful to have a simple brush entity and when ever anyone walks in to it, their name is displayed in game.
I'm pretty competant when it comes to mapping in Hammer and know most of the simple stuff... I'd just appreciate a nudge in the right direction on this one.
Thanks for your time
Kloopy
I have searched the forums briefly and hopefully I've not missed an obvious answer to my question. If I have, I apologise....
Does anyone know how I can get the player name of someone who activates a trigger? At the moment I'm not too fussy which entity output I use to make use of the player name; to begin with I'd like a proof of concept method to get a players name.
I've looked at the Valve Developer Community wiki's list of TF2 entities, and can't find a way to find the players name from !activator. Is there a way to do this and, for example, pass it to a game_text_tf? To begin with it would be wonderful to have a simple brush entity and when ever anyone walks in to it, their name is displayed in game.
I'm pretty competant when it comes to mapping in Hammer and know most of the simple stuff... I'd just appreciate a nudge in the right direction on this one.
Thanks for your time
Kloopy