Making Textures for World Hammer?

Wacky Snoopy is

L1: Registered
Mar 12, 2009
49
16
Didn't know which forum to put, so put it here.

I am confused (still) about World Hammer, so how could I make my own textures / .wads here. And I mean so that I can use them in Hammer. Now in the old Valve Hammer, you could just take Wally, remip all, make .wad and use. How do you do it here? :blushing:
 

Wacky Snoopy is

L1: Registered
Mar 12, 2009
49
16
Thanks man, I appreciate it!

EDIT: If I need to start code some things for textures, no thanks.
 
Last edited:

BrokenTripod

L5: Dapper Member
May 11, 2009
248
65
There's no coding involved. All the code is basically copy/paste, the part that LOOKS like code is actually just there so you can define what the kind of noises the texture makes when you shoot at it (Also, I think one defines what decal goes on it when hit?)

Basically, the .vmf is something you copy and paste and adjust based on what the properties of your texture are. So if your texture is just metal or concrete or something similar, it's REALLY easy to put in. If it's something like lava or water, that's a bit more difficult, so you'd probably have to try to get some help.

It's really not that hard =D
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,670
Basically, the .vmf is...
vmt* :(

Gosh so many people get these mixed up, maybe the words that go with them will help.
VMT = Valve Material Type = the text file that defines how a material acts
VMF = Valve Map Format = the document Hammer uses
VTF = Valve Texture Format = the actual image data for a material