Cubicle

BaggyGirdle

L1: Registered
Apr 12, 2009
5
0
Yo! So, this is where we showcase our maps... This is my first. Be harsh, because I know I need to improve. You can find more info on the download link, and even more info by actually playing it. Or testing it on a lan server. Have a good day, all!

Update! New stuffs. Thanks, gastrop0d! Question though, for everyone: How do I prevent demo-spam without moving the spawn areas? Or is that all I can do?

New update! New problems. What will the girdle of baggyness do? Tune in next time for, "Newb mapper!"
 
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l3eeron

L8: Fancy Shmancy Member
Jan 4, 2008
593
88
well nice try for a first map, but 10 fps is scary! lol
 

gastrop0d

L3: Member
Apr 22, 2009
110
33
Hmm, lots of very big and open areas. I think you could shrink the areas down and lower the heights quite a lot. It'd play a lot faster.

The hologram in the middle of the map is too confusing, move it down on to the point.
 
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gastrop0d

L3: Member
Apr 22, 2009
110
33
Improvement. I still think the heights could come down a bit. Found some other things:

I can jump up and stand on the resupply signs above the spawn doors, so you might want to make them not-solid. Also the large medkit up near spawn allows for some serious spawn camping by soldiers and demomen (its also floating off the ledge). I'd scrap it. If people want full health they can run back to the spawn room.

There's nowhere to really build sentries around the middle point (that I could see). I think something like a shack with fairly open walls on top of the structure the middle point is in would add greatly to the middle battle area.

Other things outlined in attachments.
 

BaggyGirdle

L1: Registered
Apr 12, 2009
5
0
Okay then, another update, with more new stuff, and a lot more improvements! Still need to figure out the Demo-spam problem and the oddly placed pick-ups, not to mention adding suggestions based on what people think... Check it!