2. You have a very nice laser effect at the end. However, you can't see it because it's red! Red on red does not work! Try making the laser a blue-ish white to contrast nicely with the skybox.
3. Why does the laser activate when BLU wins? Shouldn't it fire when RED wins? (Fully Charged!)
Normally I would agree, but I noticed that the laser is animated. Once Blu captured A and B, the laser opens up like flower.We tested it on the Woof Customs with a full 32-man server.
3. Why does the laser activate when BLU wins? Shouldn't it fire when RED wins? (Fully Charged!)
me and another guy noticed a sort of sticky spawn or something on red team. There was some wood planks on the floor and when i spawned my controls didn't respond right away and it felt like my feet were through the floor. I said this almost at the same second another guy said he experienced the same thing...we may have been stuck on each other some how but you may want to look into that spawn room to see if there is a catchy spot somewhere...sorry i dont have any more info on it, was just kind of a fluke thing and then we went on our business playing
That was probably me
I don't think I was stuck on another player as it happened several spawns in a row. But I thought it was BLu spawn.
Anyway, I looked down and back the second time and there are some boards over a hole. I think one spawn (maybe more) is just too close.
Running I would be stuck, a jump would free me.
---------------
I agree with a statement above. It's a great overall map, but just seems lacking in some details. It felt a little bit empty to me. I know you guys still probably have some detailing to do, and its nothing major. But a little more polish is really the only cc I have.