Valve Changing style

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
Look at this:
dualpayload.jpg


It's the same map with 2 different styles (or is it just some different lights and fog?)
 
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Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
Looks ten times more awesome now. Before I was about to stab someone for making another generic re-used content payload map (cough badwater cough), but now it looks awesome.

And look at the sexy ground fog.
 
Aug 19, 2008
1,011
1,158
i think they did that because of the custom made version of the double-payload map that tried to immitate it, so, before changing the playtested layout, they changed the setting.
 

AntonJ3000

I am inactive and make horrible maps
Oct 29, 2008
401
90
Ah sorry, didn't get it at first xD

I preferred the old one, but the new one looks a bit more original.
 
Sep 12, 2008
1,272
1,141
Yeah, the whole structure behind the map; the pipeline, I guess, is not there in the first teaser, but it is there in the final sniper one :D
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Anyone noticed the significant lighting highlight on the sniper? Presuming this is not also a 'shop, do you think this will be an extra compile variable, determining your maps day/night time for added night time player definition? I can't see how that's normal TF2 light rendering, even if it is somewhat "special" with it's 7 lighting layers.
 

Mar

Banned
Feb 12, 2009
607
63
I want to see how that darkness actually plays out. All that fog seems very not TF2ish and more constricting. I just hope I'll be able to see stuff, like stickies on the ground and sniper's in the distance.

But other then that it's super sexy. It might actually be a better Half Life map then TF2.

PS. It's the same map in terms of the gameplay area. They did change some background stuff though.
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
Anyone noticed the significant lighting highlight on the sniper? Presuming this is not also a 'shop, do you think this will be an extra compile variable, determining your maps day/night time for added night time player definition? I can't see how that's normal TF2 light rendering, even if it is somewhat "special" with it's 7 lighting layers.

Yeah, there's this major artistic concept in TF2 called rim-lighting, and...