Final:
Fixed Lighting issues
Added shadow control
Added Ammo packs on top levels on Cap point 2
Fixed all the arrows being the wrong colour
Fixed Up some clipping
Adjusted spawn timers on point 2 by +-2sec
Fixed a NoDraw texture in spawn rooms
Beta 3:
Forward spawn points are now disabled untill 2nd last point is controled
Outside area has been totaly remade and should play/look alot better
Added a ledge on top of main entrances to both base for sniper
One of the windows in the center cap area, upper section now has a smashed window for snipers to use.
Fixed loads of player clipping issues
Fixed Overlapping brushes in Blue spawn
Removed two of the window panels out side start spawn areas for faster defence on last point
Adjusted the respawn timer on last points by 3sec
Moved Resupply cabinet on first forward spawn tot he back of the room to stop players from spamming fire from the door way
Changed the large medkit in blue to med medkit
Changed the bridge train so you can now attack from both sides, but one ammo pack and one health pack has been removed
Fixed misaligned Vents
Removed vents around the water tunnels to allow freedom of movement around the ledges.
Fixed some lighting issues in Red base
Beta 2:
Removed setup time
Removed Lights from point 2 from upper ledge
Changed Full med kit from point 2 to mid med kit
Added boxes on point 2 to get up to SG ledge
Added New hills on center point for scouts to get to upper level faster
Added large ammo boxes out side center point
Spawn zones have been redone to match the look of the map
Fixed a Bug on last CP were you can cap from upper level
Added ammo boxes on tunnels on upper level of Center point
Red Side base has been fully finished with props and wooden walls
Fixed a bug were you could rocket jump up into the over head rocks in outside zone
Added Player clipping to some of the hills outside so its less buggy
Fixed a displacement jutting out in one of the tunnels causing players to get stuck
Removed Vents in Red base to give a more wooden feel to the bese
Removed the arrows point the wrong way in both bases
Fixed Floating Probs on entrance to Cap point 2
Thanks Too:
All the guys from Shacknews.com for testing the map for a few hours
Beta 1:
This a test of the maps balance and frame rates in high action areas.
Spawn rooms are temp place holders
some temp lighting done
some of the player cliping is done
some texture work is done
some rooms have yet to be filled up with props
Fixed Lighting issues
Added shadow control
Added Ammo packs on top levels on Cap point 2
Fixed all the arrows being the wrong colour
Fixed Up some clipping
Adjusted spawn timers on point 2 by +-2sec
Fixed a NoDraw texture in spawn rooms
Beta 3:
Forward spawn points are now disabled untill 2nd last point is controled
Outside area has been totaly remade and should play/look alot better
Added a ledge on top of main entrances to both base for sniper
One of the windows in the center cap area, upper section now has a smashed window for snipers to use.
Fixed loads of player clipping issues
Fixed Overlapping brushes in Blue spawn
Removed two of the window panels out side start spawn areas for faster defence on last point
Adjusted the respawn timer on last points by 3sec
Moved Resupply cabinet on first forward spawn tot he back of the room to stop players from spamming fire from the door way
Changed the large medkit in blue to med medkit
Changed the bridge train so you can now attack from both sides, but one ammo pack and one health pack has been removed
Fixed misaligned Vents
Removed vents around the water tunnels to allow freedom of movement around the ledges.
Fixed some lighting issues in Red base
Beta 2:
Removed setup time
Removed Lights from point 2 from upper ledge
Changed Full med kit from point 2 to mid med kit
Added boxes on point 2 to get up to SG ledge
Added New hills on center point for scouts to get to upper level faster
Added large ammo boxes out side center point
Spawn zones have been redone to match the look of the map
Fixed a Bug on last CP were you can cap from upper level
Added ammo boxes on tunnels on upper level of Center point
Red Side base has been fully finished with props and wooden walls
Fixed a bug were you could rocket jump up into the over head rocks in outside zone
Added Player clipping to some of the hills outside so its less buggy
Fixed a displacement jutting out in one of the tunnels causing players to get stuck
Removed Vents in Red base to give a more wooden feel to the bese
Removed the arrows point the wrong way in both bases
Fixed Floating Probs on entrance to Cap point 2
Thanks Too:
All the guys from Shacknews.com for testing the map for a few hours
Beta 1:
This a test of the maps balance and frame rates in high action areas.
Spawn rooms are temp place holders
some temp lighting done
some of the player cliping is done
some texture work is done
some rooms have yet to be filled up with props
Last edited: