Model Lettered CP Holograms

Artesia

L6: Sharp Member
Nov 11, 2008
278
72
Lettered CP Hologram models

created by Sean Pennock

Installation:
Extract tf folder to 'Team Fortress 2' steam subdirectory

Usage:
create a normal Command Point using the team_control_point entity. Change the RED Model, BLUE Model, and Reset Model values, add _(pointletter) to the end of the model name. Example: to get the letter D model change cappoint_hologram.mdl to cappoint_hologram_d.mdl

After the models are set correctly in the team_control_point, it should work correctly in game. There is no need to trigger the model to change that is taken care of identically to how the default control points function.


NOTE: Custom CP models do not appear in Hammer, they only appear IN GAME. Just the same as when you change a command points owner in hammer it doesn't show that teams icon, it stays at the standard neutral, custom models on the CP aren't shown until it is rendered in game.

These models are slightly higher than the standard icons, this was done to accomidate a larger hologram for legibility.

Feel free to use these in your maps, I would ask that no one attempt to take credit for my work. I would appreciate being given credit for this.

I may release more custom CP holograms in the future, once you figure them out they're not that hard to make.
 
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Mar

Banned
Feb 12, 2009
607
63
Give me an "S"!
Give me an "E"!
Give me an "X"!
Give me an "Y"!

What's that spell!

!SEXY!

:cool1:That's cool, your cool! :thumbup1:
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
NOTE: Custom CP models do not appear in Hammer, they only appear IN GAME. Just the same as when you change a command points owner in hammer it doesn't show that teams icon, it stays at the standard neutral, custom models on the CP aren't shown until it is rendered in game.
Hmm.... *jots down notes for next version of FGD*

But uhh... this should be in the models board *modpowersactivate*
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
How large is each texture? ie: will using these signifficantly impact on the map's filesize.
 

Icarus

aa
Sep 10, 2008
2,245
1,210
well, seeing as the entire package is only 400KB, it's safe to say that none of this will have any significant impact on filesize.

EDIT: I just checked, the largest file is 214KB.

This is totally kickass, I will totally be using this in Grinder
 

Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
1,798
2,533
These are a very nice and practical and most useful. Great work.
 

HojoTheGreat

L5: Dapper Member
Nov 11, 2008
206
34
Unnnnreal! I fully intend to try these out in Matterhorn. From the screenshots they look like that might be a liiiittle big. Regardless though, very cool and totally practical.
 
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DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
Looks great!

Make a post so we can "thank" you!
 

Artesia

L6: Sharp Member
Nov 11, 2008
278
72
Thanks guys. I might come out with other versions later... like 3d letters etc... Eerieone, I noticed you had logo textures for cashworks and was trying to catch you online, it would be very easy to make one with your custom logo... in fact... I need to round together a template package and tutorial for making a custom CP... I likely wouldn't include my 3ds max file since not everyone uses it, or version 2009 but I could include smd's which can be edited in notepad to apply your own custom materials to a cp icon.

The reason I made these so big, is so they can be read from a distance, my purpose behind these are to reduce the need for signs in the CP area just so people know what CP they're at (only relevant for certain gametypes), and the CP itself is a good place to put such info. for a custom hologram template I would release it with the default model size
 

Icarus

aa
Sep 10, 2008
2,245
1,210
if you would, default sized holos would be very much appreciated.

I'm not concerned about readability at a distance, because most of the time CPs aren't seen from such distances.
 
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Artesia

L6: Sharp Member
Nov 11, 2008
278
72
are you wanting a template or default sized lettered holograms?
 

Icarus

aa
Sep 10, 2008
2,245
1,210
Default sized would be perfect. If anyone really wanted to, they could always just skin the textures themselves.
 

HojoTheGreat

L5: Dapper Member
Nov 11, 2008
206
34
Agreed, default size would be best. The letters are large enough that people can see them from any reasonable distance, plus Icarus put it best; CPs are generally in places more enclosed, with few long sightlines.
 

Artesia

L6: Sharp Member
Nov 11, 2008
278
72
yeah the large icons were made for my map really, I might make them smaller later... atm I'm working on the template/tutorial on how to easily reskin the default hologram