deadend

venguard

L1: Registered
Mar 31, 2008
22
3
Alpha 1:
This is my first attempt at a payload map, so im sure the balance will be all wrong, 2nd and 3rd point might be a bit tight but should still be fun to play, iv tried to put something in for every class.

Red spawn rooms are not finished
Rooms into finaly points and final point not finished

any feedback would be amazing thanks
 
Last edited:

Icarus

aa
Sep 10, 2008
2,245
1,210
fyi if the map isn't finished yet, you should denote it as an Alpha (_a1)

Some people might get the wrong idea and judge it thinking it was complete.
 

venguard

L1: Registered
Mar 31, 2008
22
3
fyi if the map isn't finished yet, you should denote it as an Alpha (_a1)

Some people might get the wrong idea and judge it thinking it was complete.

ahh ment to say that in the post..map name is pl_deadend_b1.bsp so at least i got that part right