forward spawns

S.W.A.T.Y

Banned
Sep 28, 2008
315
116
There is only one thing from stopping me to release my payload map, I dont know how to do forward spawns. I have read that you need to do something with the associated capture point thingy whatever that it is but I still dont get it. Please, i really need to know how to do this. I have decompiled badlands, well, badwater but it just confuses me.
 
Last edited:

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
When a game has a round entity in it you must do it this way:

First Spawns:
blu/red (not both) spawn for round:
"the round entity"
Enabled
Team blu/red

Forward spawns:
blu/red spawn for round:
<empty>
Disabled
team: blu/red

On cap -> enable forward spawns

This should work
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,670
If it's a single stage payload map you should NOT use a round entity, it only makes things more complicated. All you need to do is have the capture enable forward spawns and disable the first ones.
 

Ninjilla

L420: High Member
Sep 13, 2008
445
116
Boojums will, just go to the cap outputs and put OnCap Enable for the spawn points you want to use after that cap, and OnCap Disable for the previous ones.