Turbo

Gaisle

L1: Registered
Feb 27, 2009
40
2
Based off another map.



How obvious is it?

And I still have the object fade problem. If I open the map in Gmod, the models don't fade. I have the "Start fade dist" set to -1 and the "End" set to 0. I think it's just me.



Updated: May, 9, 09.
Added more props and details.
Added New screenshots.

Video added.
[ame="http://www.youtube.com/watch?v=Dit-KAZqleA"]http://www.youtube.com/watch?v=Dit-KAZqleA[/ame]

The video is out of date now.

Updated: May, 9, 09.
Added many lights.
Added spectator cams.
Added Unnecessary stuff.
New Screen shots.
 
Last edited:

StoneFrog

L6: Sharp Member
May 28, 2008
395
81
I wonder how many times I'll get shot for asking what map it's based off of...

Also, a tip for improving your screenshots:

Even though Arena mode waits until there are 2+ players before you can actually spawn, you can simply add bots to your server to do so. Once you load your map, type "sv_cheats 1" (if it isn't already set to 1) and then type "bot". It should add a random bot with no AI, but it will allow the round to start.
 

Gaisle

L1: Registered
Feb 27, 2009
40
2
Updated: May, 9, 09.
Added more props and details.


New screenshots.
Video preview should be up soon.
 

Gaisle

L1: Registered
Feb 27, 2009
40
2
I added many more lights, in the download.

I didn't add new screenshots or video yet.
 

Mar

Banned
Feb 12, 2009
607
63
needs much, much, much more light. Make more lights, and make them brighter.
 

Gaisle

L1: Registered
Feb 27, 2009
40
2
Did you actually play it or are you refering to the screenshots?

Because the screenshots are the old version, and I'm in too much pain right now to update them...
 

Gaisle

L1: Registered
Feb 27, 2009
40
2
Updated: May, 9, 09.
Added many lights.
Added spectator cams.
Added Unnecessary stuff.
New Screen shots.
 

DaFatCat

L3: Member
Apr 19, 2009
129
11
Very bland. I can't tell what its based off of D:
 

Termaximus

L5: Dapper Member
Jan 11, 2008
229
32
Played today during game day testing. Had fun, but maybe that is because I was on team that kept winning. You definitely need to add at least one more route out of spawns and add more cover to center room. Keep up hard work.
 

Connect_Four

L2: Junior Member
Jan 28, 2009
57
23
Played this at gameday, I have a few concerns:
-Poor/dark lighting. I was having a tough time sniping
-Snipers are sort of overpowered, sniping from vents or entrance to cap room
-Engineers exploiting the glass room near spawn. We would slap down a teleporter exit inside the off limits room, make a teleporter entrance, and just turtle inside it. It was annoying and funny, but the funniness died out about the 3rd time someone did it. Nobuilding that area would be a priority.

Other than that, it was a good map, and I look forward to future updates.