Help with water

poopster101

L4: Comfortable Member
Jan 28, 2008
155
5
i was just starting making a map and was adding water and when i look down at it, it is clear and i just see straight through it and i have looked for leaks and havent found any. please help
attached is the vmf and the compile log
 

trackhed

L3: Member
Jan 24, 2008
106
2
**** leaked ****
Entity func_door (4511.50 -23.00 13.75) leaked!

must be one somewhere
 

poopster101

L4: Comfortable Member
Jan 28, 2008
155
5
**** leaked ****
Entity func_door (4511.50 -23.00 13.75) leaked!

must be one somewhere

alright
i have one door in the map
but how does a door leak?
does that mean that the door isnt completly sealed in by walls?
 

trackhed

L3: Member
Jan 24, 2008
106
2
those coordinates are where the leaked entity is.

the leak could be ANYWHERE in the map if you only have one door, but its most likely pretty close to the door, because you should have some other entities lying about getting exposed as well.

I assume theres a better way, but I use a big cube (1024 x 1024 x 1024) hollowed out, to pinpoint the exact location of the leak. Just moving it around different sections of the map and running vbsp on it (only usually takes a second) tells you if youve captured your leak or not.
 

ZargonX

L3: Member
Nov 30, 2007
109
4
Compile the map, then go to the View menu and choose to center on coordinates, using the ones provided for that entity. Then go to the Map menu and choose to "Load Pointfile" When you click on the entity in question, you should get a nice handy-dandy red line leading to the leak.

Though, as I think about it, I'm not sure a func_door can seal a map, so that might be the problem itself. You might need to box in the area behind the door.