Need help with trigger_changelevel

wnxfurry

L1: Registered
May 1, 2009
3
0
Hello, im working on a map that will randomly choose one of 5 options in a fun sort of way.


You shoot a target and a box falls through a few pegs and ends up where it ends up... its a rough draft and its not totally finished, although it works.. most of the time.


The thing i can't figure out how to do is, when the box falls down into of the the slots to choose the map, how can i make it then change to the level i desire.

Right now i have it set up to activate trigger_once which then actives trigger_changelevel, but either that doesn't work or the trigger_once isnt picking up my box which is a phxobject.

Any help would be appreciated
 
Last edited:

Malcolm

L3: Member
Jul 10, 2008
123
25
I don't think it will work the way you plan it. The trigger you use is for singleplayer-maps only.

You should consider merge the different parts into one map and choose the spawns in those parts randomly. Only my opinion.
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
Either try having the box fall through the trigger_changelevel (it is a brush trigger, it's mean to be directly activated), or use the trigger_once to target a point_servercommand.
 

GrimGriz

L10: Glamorous Member
Jan 2, 2009
774
133
Make sure you sent the flag on the trigger to phys objects (it's clients by default)