ctf_bball_stadium

Pendaz

L2: Junior Member
May 28, 2008
60
0
Hello everyone!


Heres my current WIP, a ctf bball map.

Each team has their own capture area, a basketball net located at the opposite end of the court. The flag spawns in the center of the map, and each team must take the flag, and drop it into the basket at the other end of the court. Once a team captures the flag, it will spawn at the other teams key.

Players will instantly auto-respawn on death, and the round will restart on capture.

This map is designed for soldiers and demo's. Its possible to play as other classes (scout for example) but not recommended... I'm hoping to implement a class restriction for demo's and soldiers only within the map itsself, not sure if this is possible though?


I will probably submit the bsp later today or tomorrow (when im happy with other people testing it ;)) so keep an eye out

Comments/suggestions/ideas are more than welcome :)
 

underdog027

L1: Registered
Apr 8, 2009
6
0
The Idea is good.
Personally i think that it doesn't look like a Basketballstadium.

Img214230731.jpg


Maybe you can make some video walls...
 

Pendaz

L2: Junior Member
May 28, 2008
60
0
i am working on a jumbo vision style scoreboard for the center of the court. (see the large div textured brush in the upper center) would be niec to be able to relay the scores onto that dynamically (dont know if thats possible?)


size-wize, i dont want to make it too big... at the moment i do think its a little too small, but i would like to keep the upper walls for double rocket jumps onto the net
 

underdog027

L1: Registered
Apr 8, 2009
6
0
You needn't make it too big, but I think a little bit bigger and more like a BB-Hall.

Your idea sounds great