Model forklift - WIP

Sgt Frag

L14: Epic Member
May 20, 2008
1,443
710
Been awhile since I've posted any models. This one is needed for Hoover and Oakland so I figured it would be a good break from Hammer.

Still have to add some polys, it's about 1500 right now. Baked an AO so I wanted to see it with some colors.

I'll release it once finished.
------
edit--
in game shot, still alot to do.
 
Last edited by a moderator:

uma plata

L6: Sharp Member
Jan 20, 2009
294
93
Looks awesome!

Planning on doing red/blue skins in addition to yellow? (Just curious)
 

DaFatCat

L3: Member
Apr 19, 2009
129
11
I really like it! I also think it should have red and blue skins.
 

Sel

Banned
Feb 18, 2009
1,239
2,570
Looks pretty cool.

forklift.jpg


There's a few small smoothing errors errors circled in red, nothing all that bad. I circled the green thinking it might have been another one, but I think you just modeled it that way.
 

medd

L2: Junior Member
Feb 21, 2009
50
2
Very cool, keep up the good work. It would also be cool if you could add a separate model with the fork fully raised... could add to some fun game play.
 

Sgt Frag

L14: Epic Member
May 20, 2008
1,443
710
Those smoothing issues aren't noticeable in game, but I still have to go trough and assign smoothing groups anyway.

Takes so long to finish a model anymore I can't wait until it's complete to see it in-game...

Not sure what I'm gonna do yet. Either
1: animate the fork so authors can choose the position (hopefully it would be useable as a lift still (have to experiment)

2: just have the fork as a seperate model if above doesn't work.
 

medd

L2: Junior Member
Feb 21, 2009
50
2
Those smoothing issues aren't noticeable in game, but I still have to go trough and assign smoothing groups anyway.

Takes so long to finish a model anymore I can't wait until it's complete to see it in-game...

Not sure what I'm gonna do yet. Either
1: animate the fork so authors can choose the position (hopefully it would be useable as a lift still (have to experiment)

2: just have the fork as a seperate model if above doesn't work.


I never thought about the animation thing, but that would be really cool.
I'd be happy either way :)
 

Sel

Banned
Feb 18, 2009
1,239
2,570
Those smoothing issues aren't noticeable in game, but I still have to go trough and assign smoothing groups anyway.

Yeah do it, it's nothing major but I did notice it in the ingame pictures you posted. It's a pretty quick fix so it's worth the 20 seconds it takes to do. : p
 

Icarus

aa
Sep 10, 2008
2,245
1,210
it might be easier to have them separate and then just animate them in game with parenting
 

StoneFrog

L6: Sharp Member
May 28, 2008
395
81
It's nice! I really want a forklift (that isn't stolen from CSS) for my storage areas. :)

However, you may want to use more subtle, painterly-style textures. Right now the vibrant color scheme kind of reminds me of a primitive CGI 90s instructional video.
 

Sgt Frag

L14: Epic Member
May 20, 2008
1,443
710
Yeah, probably best as 2 pieces.

I'm gonna try an animated one too, just because I haven't imported any anims into Hammer yet. (stupid simple anim, but good for a test). I'm supposed to be beta testing an importer too so I gotta figure that out.

@StoneFrog.
are you taking about the top 2 pics, or all three? The last one was updated, a bit dirtier and has chipped metal. I think it's getting pretty close, but if there's something more I can do. I actually toned down the yellow hue quite a bit too for the ingame shot.
 

StoneFrog

L6: Sharp Member
May 28, 2008
395
81
Eh, I still think the in-game incarnation still seems a bit too vibrant. Of course, do what you think looks best, but that's my opinion. :p