Multiple Origins of Gravity?

frenziedlather

L1: Registered
Jul 6, 2008
22
0
Wondering if this is possible;

I would like to create a map based on Escher's "Relativity." If you are not familiar with the picture; here is is. Based on what you see, you can guess what I'm trying to do... Hopefully someone can give me an answer to; "Is is possible?"

TIA
 

StoneFrog

L6: Sharp Member
May 28, 2008
395
81
Ah...Relativity in map form. You mean like this? :D

...

Sorry. Can't be done.
 

Dustoxx

L6: Sharp Member
Jan 9, 2009
304
43
Are you searching something like this: [ame="http://www.youtube.com/watch?v=tEYWy9eftF4"]A half-life 2 code experiment[/ame] ?

Not sure if you can do something with it in TF2...
 

Vigilante212

L420: High Member
Dec 21, 2008
481
33
Wondering if this is possible;

I would like to create a map based on Escher's "Relativity." If you are not familiar with the picture; here is is. Based on what you see, you can guess what I'm trying to do... Hopefully someone can give me an answer to; "Is is possible?"

TIA

There is a sorta map based on escher i think its called escher house.. doesnt have the gravity thing, but goes have some wierd stuff.
 
Oct 6, 2008
1,947
445
Boojum Snark - is the entity guru and after seeing the cube - I thought that this would be a no brainer for him :p

Snark could you make a gravity entity that could also rotate players? Or how about this - differt map sections a that if a player spawns in that section then the rotaing of the spawn will happen placing a player upside down for example.
 

Tayrtahn

L1: Registered
Mar 21, 2009
7
0
The Garry's Mod community has been struggling over this issue for years, especially for the Spacebuild gamemode.

Even with Gmod's Lua interface, a ton of problems show up.
- Player collision boxes don't rotate
- Players can only "walk" when the bottom of their collision box is touching a proper surface
- Hence, upside-down players can't move, because their "head" (even if the model is rotated) cannot apply the walking force
- Physics objects get very upset about not being able to reach a sleep state that they would normally get to on the ground

It's possible to make it, at least in theory. You'd need to disable player movement entirely and recode it not to be reliant on the orientation of the player's collision box. And you'd have to find some way to put physics objects into "sleep" when they're relatively stable.

So you're looking at basically rebuilding the Source physics engine. Not going to happen in a map, but possible in a mod. Just not easy.


(It would be awesome though)
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
You could rotate the whole map, but that will bring a lot of bugs with it. (a lot of stress on your computer, no sentries, no stickies)
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
You could rotate the whole map, but that will bring a lot of bugs with it. (a lot of stress on your computer, no sentries, no stickies)

no. just no. There is TOO much that can't be rotated for this to be possible for anything like a proper map.
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
2,972
I know the effects would be totally off, but how bout a custom Water texture with full alpha, so you can't see where it is, but once you get into it, you "swim." For more of an Anti-Grav effect than the effect mentioned.
 
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Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
2,972
Well I guess it would work better for a Space environment, where you would go outside the ship for a while, and, like in Space, eventually suffocate.
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
and then everyone drowns. yaaaaaaaaaaaaaaay gameover.


You got it backwards
[ame="http://www.youtube.com/watch?v=M6aRwky0W5Y"]YouTube - GAME OVER YEAAAAAAAAAAAAAAAAAAAH! 2[/ame]

perfect way to end anything