How to make a CTF cap zone act like a CP cap

l3eeron

L8: Fancy Shmancy Member
Jan 4, 2008
593
88
I would like my func_capturezone on my CTF map to be blockable by the enemy, like a CP func_capturezone.... to be able to block an intel cap by standing in the capture zone.


I tried a trigger around the func_capturezone that enabled/disabled the actual func_capturezone on touchall, but that destroyed the hierarchy of the cp system and the game ends early and other buggy stuff.


I know there a few entity buffs around here, any ideas?


This is for a ctf attack/defend map. So the intel settings are a little different, you can incorporate a cp system, with indexed and locked caps, so it acts like a reg CP (except you can't block a cap by standing on it:()
 
Last edited:

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
Parent the capturezone to an extremely fast moving nonsolid/invisible door. Use the trigger to open/close the door, sinking the capturezone into ground, rather than toggling it. Then you won't be interrupting the core entities. :)
 

l3eeron

L8: Fancy Shmancy Member
Jan 4, 2008
593
88
genius!

I'll let you know if it works :)