CTF_Rock2

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
You are not the only one that hates unwrapping, although we learnt a manner that speeds up the process for organic modelling -> pelt mapping -3, a face isunwrapped in 5 clicks if you do it good :p

Anyway, looking forward to more from you. Just look at your bsp filesize, i wouldn't go over 50 mb's.
 

Buddikaman

L3: Member
Dec 31, 2007
107
11
Played around with custom skybox's today, managed to get one in game but will be redoing it either way(its a PH), also been messing around with creating environment effects and animated textures, i have big plans for the yard and backround, this is all placeholder.



-Buddikaman-
 
Last edited:

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
need some bright spotlights inthere if its night time, TF2 dosen't play well in dark areas.
 

Intraman

L4: Comfortable Member
Nov 4, 2007
191
0
hehe I don't think you imported the skybox correctly, as I can see the lines where the brushes meet.
 

Buddikaman

L3: Member
Dec 31, 2007
107
11
Yeah I havent implemented lighting yet, and yeah the sky is ugly, i apologize for posting such a incomplete screenshot.

-Buddikaman-
 
Last edited:

ryodoan

Resident Bum
Nov 2, 2007
409
117
Since you are using space as your sky, you could do some really cool stuff with it. I am thinking if you want to have more light you could put maybe a binary star system right above the open area, maybe have some sort of nebula / galaxies in the sky. Maybe have some sort of a star chart in the bridge area that somehow corresponds to the stars / whatever in the skybox.

PS. OOOOhhh some sort of star + planet in the sky would be amazingly awesome.
 

Br4m

L1: Registered
Jan 23, 2008
2
0
This looks very promising, rock2 is one of my favorite TFC maps.
Any updates on this map Buddikaman?
 

Buddikaman

L3: Member
Dec 31, 2007
107
11
re

Been really busy with working and adjusting to a new city, havent really had time to dedicate to the game as much as id like to. Anyways, I made this today if its any consultation. Still working on it, a toilet is next.

tproll01nt7.jpg


tproll02py7.jpg



Ill be gone for a week out of town, will pick up soon after.

-Buddikaman-
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
Hehehe nice one. But you should use those poly's for a special model that makes your map unique, like the choppers you made etc...
 

Rock

L2: Junior Member
Jan 18, 2008
51
5
Love the map and your Heavy in prison garb was too funny. Inspired me to make a forum sig for a clan mate - Inky (with your kind permission, of course) :D.

Inkys-sig03.png
 
Last edited:

Buddikaman

L3: Member
Dec 31, 2007
107
11
Today i played around with custom skys, which when finished will have clouds as materials. I havent had time to do much of anything due to work, ill knock some stuff out soon.

rock2fuckupskyyi4.jpg


-Buddikaman-
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
I still wouldn't make it that dark, dusk dawn or something would fit better.
 

ryodoan

Resident Bum
Nov 2, 2007
409
117
I think a night map could be fun, the streak of rockets flaring across the map, the glowing sniper dots.
 

Scotland Tom

L6: Sharp Member
Jan 19, 2008
332
64
I like the idea of a nighttime map, but I think I'll have to somewhat agree with Snipergen. I'd find a way to add a bit more light to the environment by making it late dusk/early dawn or even making it a full moon. Some way to get some environmental light, but still keeping the stars in there because they look cool.
 

drp

aa
Oct 25, 2007
2,273
2,628
make the skybox as high as possible and make the moon out of brushes so i can hit it with rockets please.