Looking For A Nuclear Smokestack Model

StoneFrog

L6: Sharp Member
May 28, 2008
395
81
I'm thinking of making my CTF map between two nuclear power plants. Artistic style would be a cross between Hydro's clean high security-ness and Well's interiors.

Of course, before proceeding, I'd like to know if TF2 has a prop of these anywhere:
GR001691.jpg


I could've sworn I saw a pair somewhere, though I have since been unable to find them through the fanmade prop library or model viewer. Perhaps I'm just going mad. Is there one anywhere, be it in TF2 or a custom one?
 

l3eeron

L8: Fancy Shmancy Member
Jan 4, 2008
593
88
I don't recall ever seeing props for this....

They would be pretty easy to make with brushes. Just make a cylinder, clip into sections width-wise, select the whole thing, go into vertex tool and use the scale feature.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Those could be made easily out of brushes or displacements, you want them in the skybox i assume?
 

StoneFrog

L6: Sharp Member
May 28, 2008
395
81
Yes, in the skybox. I was thinking of vertex editing some brushes to make them, but I'm not good with concave structures. :p

No need to make one for me, I could give it a shot now and let you know if I need any aid. I recall a source version of CS 1.6's as_oilrig that made them out of displacements, but I'd rather not use those...
 

ikem

L6: Sharp Member
Dec 8, 2008
268
34
this is easy with the subdivide and 2 brushes ill get a screen soon

edit i guess it takes 4 brushes but yea i did it really fast and it looks somewhat like one with some tweaking u could get it almost spot on :D

nuketower.JPG
 
Last edited:

zornor

L4: Comfortable Member
Jan 14, 2009
195
23
I read this thread and started to make one as a model. I see that you've finished yours but i'm continuing mine cause it'll look cool in the skybox :D
 
Jan 31, 2008
555
1,482
I made a smokestack like that once, it worked pretty well to make it with brushes.

1. Make a cylinder and use the clip tool to split it into multiple stacked cylinders.
2. Select them all and click the verted manipulator tool.
3. Select some vertices of a cylinder top and the vertices on the bottom of the cylinder above (They should be in the same location)
4. Press Alt+E to scale them.
5. Repeat the process for all vertices until it looks as you want it to look.