No entities showing when running map

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Federal-Foe

L1: Registered
Apr 16, 2009
2
0
I guess this is just some kind of option in my hammer that is messed up or something, but when I run a map, I just get my grey floor, inside the skybox.

I place an entitie by clicking on "prop_physics", then doubleclick it, and select a prop.

It shows in hammer, in every screen. But when I run my map, all the entities are gone... :mellow:

I've asked some people with mapping-experience already, and they said "I don't know, that never happened to me".

Any idea how I can fix this?
 

drp

aa
Oct 25, 2007
2,273
2,628
what is the difference between the statics and the physics then?
it probably isnt the cause of your issue, but you should try it as you never know. the difference is that a prop_static is for a model that will not move when shot at, or does not have any animation. a prop_dynamic will budge when shot, or the model itself has an animation.
 

kwagner

L2: Junior Member
Feb 28, 2009
92
6
Some models only work as prop_static, or prop_dynamic, or prop_physics. I've not yet learned how to tell the difference. So when I need on I've taken to loading three copies, one as each prop_ type, into a sandbox map (that compiles and runs quickly) to see what does and doesn't work.

Drpepper, is there a way to tell the difference in Hammer before having to run the map?
 

drp

aa
Oct 25, 2007
2,273
2,628
Some models only work as prop_static, or prop_dynamic, or prop_physics. I've not yet learned how to tell the difference. So when I need on I've taken to loading three copies, one as each prop_ type, into a sandbox map (that compiles and runs quickly) to see what does and doesn't work.

Drpepper, is there a way to tell the difference in Hammer before having to run the map?
there is a way to tell. highlight the prop in hammer and look at the preview screen and its details. it should say wheter its a dynamic or static prop.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
there is a way to tell. highlight the prop in hammer and look at the preview screen and its details. it should say wheter its a dynamic or static prop.
This isn't a fool proof method though, especially for more HL2 props, they tend to lie a bit... but generally they'll give you the correct prop type to use.
If in doubt use your head:
does this prop have the ability to move? -> prop_dynamic
Do I want this prop to get blasted all over the map (cones, beer bottles etc)? -> prop_physics
Does it stay still all the time and never need to be hidden? -> prop_static