Cashworks

PL Cashworks rc

Sgt.Sausage

L420: High Member
Dec 5, 2008
420
103
oh i see you didn't intend to that,

its ok your first map, and a really good one at that, i don't even no half the stuff people talk about making maps in hammer.
 

evanonline

L420: High Member
Mar 15, 2009
485
273
Tiny problem with the download, don't know if it's been addressed yet: the VMT file included is for menu_photos and not menu_thumb. It's not a horribly big deal because no one seems to use the quick list but me, and I know how to fix it myself, ha ha. But you know.

Haven't tried B3 yet but it looks to have fixed the flaws with this map--it was always really fun up until the last point. Glad to see such a beautiful-looking map get fine-tuning.
 

kankle_king

L4: Comfortable Member
Jan 31, 2009
161
86
Played this last night and FPS was AWFUL! In b2 there was some minor FPS issues looking down/up the curvy hill area, that is gone is this version. However, the 1st part of the map was getting hit HARD with FPS issues. I am constantly over 100 and it was at a steady 20-25 the whole first part until you reached the hill. Besides that, it played very well and was well received. Def be doing it again but might play b2 b/c of the new FPS issues :\
 
Aug 19, 2008
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hm, i had to change some distance-disappearing brushes for the sake of the quickfix, so those might hit the fps, but there weren´t as many, that they severly influence the fps. i will reevaluate the details for b4/rc
 

mug

L1: Registered
Aug 13, 2008
23
9
Hey eerieone, I am an amatuer mapper & admin @ Festers Place 32 player instaspawn server. We run your map on rotation(currently b2 Need updating to b3a). But the map is very popular on our server and very possible (with instaspawn) to win even if quite hard :laugh:(lots of ubers). Overall one of my favourite maps at the moment
I had a quick run about on b3a on lan, found a few minor issues.
Black overlapping wood

This hiding spot(addressed above too) like the hiding spot, just needs texture on ND faces

The way the wood joins here looks a little strange

Grass poking through the wooden floor(intentional?)

Why block the small gap up here?

As in B2 (The small gap allowed me to demo the sentry farm on the far platform and keep my team moving)


Love the map! Keep up the good work!
I will report back here when we've played a few rounds of b3a with 32 players.
 
Aug 19, 2008
1,011
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thx for the screenies
°1 hm, we´ll what i can do about that
°2 forgot to playerclip the area, but since you like it, ´ll texture it
°3 yeah, saw that too, tried to align it with the other texture, but i wont, i´ll place a small dark wood inbetween those 2 brushes
°4 whoopsy, got some of those left, no, it´s not intentional :)
°5&6 I closed the gap because it was way to easy to capture CP3, now the area is worth a fight, Blu still has a major advantage with the overhanging balcony which is perfect for sentries and building ubers to attack CP3 defenses
 
Aug 19, 2008
1,011
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Cashworks_B3a Flythrough

thx to zpqrei´s tutorial :)

[ame="http://www.youtube.com/watch?v=VFtE4CHbwTg"]YouTube - : Cashworks Flythrough 1 :[/ame]

smashman from axal production (machinima) made this one for me

[ame="http://www.youtube.com/watch?v=z1bOnERM4ZA"]YouTube - Cashworks Flythrough 2[/ame]
 
Last edited:
Aug 19, 2008
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no, i don´t mind :)
the song is called "Our Lives Changed" Artist: Tryad
Albums are available for free at Jamendo

thanks for the link to chilly´s post on the steamforums, didn´t check it for a while
i´m happy he´s only nitpicking, that´s a good sign :)
 

Tinker

aa
Oct 30, 2008
672
334
B3a is a huge improvement, great work! The only thing that bothers me is that people seem to be getting stuck in the cart more often since this version, especially when it's pushed when an enemy is in front. I'm not sure what's up with that.
 

RocketSurgeon

L1: Registered
Apr 16, 2009
4
3
dont know if it was intended but there is a space that you can hide in here:
Image removed.
and camp as people drop down from above.

Echoing this. It's not so bad a Pyro, but it can be awful if you're a Demo.





It's a bit hard to tell in the first picture, but you can see the door opening through the grate floor, so you know when to detonate. Even if you cant sticky the door, stickying the floor under the hole from below is still really really strong.

Also, I managed to get stuck in the terrain here.


Very nice map so far. Keep it up.
 

Mar

Banned
Feb 12, 2009
607
63
About camping with the stickies, personally I think that's fine, it's nice spot for a demo, and if people realize the spot, it's not that hard to counter. First few times you get owned, but then people remember and counter it. Keep, it's a cool ace up the demo's sleeve.
 

Apom

L6: Sharp Member
Sep 14, 2008
366
65
The demo is already the most powerful class in the game, I doubt it needs any extra aces.
 

Mar

Banned
Feb 12, 2009
607
63
Once you learn the map it's not that bad. I had no trouble countering it. And it's not an ace, it's a just a cool trick. Just like neat scout jumping spots.
 
Aug 19, 2008
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checkers on displacements

i don´t really know what might cause this, it´s the gravel-texture from gravelpit
but for some reason it has checkers on it
is it because i´m in the alpine environment?

in the first 2, i made a custom .vmt that makes alpine ground/sand blend into gravel
"WorldVertexTransition"
{
"Nature/dirtground009"
"Nature/dirtground002"
%tooltexture "Nature/blendgroundtogravel001_tooltexture"
"Nature/dirtground002_normal"
"Nature/dirtground001_normal"
"Nature/grass_blendmask"
%keywords "tf"
%detailtype "tf_forest_grass"
"dirt"


}




 
Last edited:
Sep 12, 2008
1,272
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Yeah, I had the same error, long ago...
plcornfield0017jp4.jpg


Funky, no?
I was able to get rid of them, but afterwards, the texture didn't have bumpmaps anymore.. No checkers, no shadows.