Hello from Mug!

mug

L1: Registered
Aug 13, 2008
23
9
Hello all @ tf2maps.
I've mapped for source for a couple of years now. Done a CSS map or 2, nothing really worth releasing. Now since I'm severely addicted to tf2, i started up the auld hammer again. I have used quite a few of your tuts to get my head around setting up cps/intel right and learning more about displacements. I've now created 2 tf2 maps(1 failed & 1 W.I.P) Real life tends to slow production :mad:.
Just thought I'd sign up here finally and thank all who've helped me climb the steep learning curve that is hammer.
Happy mapping! ;)
 

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
Ohhh share some screenshots with us!, welcome to the community. =)
 

mug

L1: Registered
Aug 13, 2008
23
9
Ohhh share some screenshots with us!, welcome to the community. =)
Thanks for the very quick warm welcome djive. Will upload some screenies and description of my W.I.P map cp_coasters(3 cp GP style) once I've cleaned up the major editing/optimizing i've had to do. Had big performance issues with 32 playerswith first release.
Here's a couple of screenies mid-edit


As u can see, i started out very big and I'm having a few probs cutting visibilty & improving framerates looking straight up the map.
Getting there now. Will update as soon as is ready for viewing!
edit: ignore the different coloured cliffs, they're just like that for ease of selection at the moment
 
Last edited:
Aug 19, 2008
1,011
1,158
wow, i love those cliffs :D (even if it´s not logical that stone formation that near have a different color)

the wide open space will unfortunately become a big sniper advantage, and yeah, optimizing areas like that is a b....
i already got vast problems with mine, and they are half the size of yours
only thing i could image would be breaking the line of sight between the two major buildings, but that would ruin the layout you were aiming for

visually, add some non-functual windows and small structures to the buildings to give them a more natural look
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
Welcome Abroad,

your map looks nice but personally, I think those building are odd, the roofs, personally, don't fit the style of tf2.
 

mug

L1: Registered
Aug 13, 2008
23
9
Thanks for the tips eerieone. :thumbup: Those buildings are still due some details(windows, wooden struts). Just tryin to sort out the performance issues first.
Owlruler: i assume you mean the red tiled roofs. Gravel pit? But thanks for the thoughts :D