New File Added: cp_grand_canyon_v1

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Yo_Neo

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cp_grand_canyon_v1

CP_GRAND_CANYON Version 1.0
Custom map for Team Fortress 2
Made by Tycho terryn aka Yo_Neo
Website: http://Tycho.terryn.be

.:: Description ::.

This is a map that combines both indoor and outdoor areas.
The central control point is located on a bridge which spans over a deep canyon.
Underneath the brigde is a maintance tunnel which can be used as an alternative route.


.:: Features ::.

- 5 Control Points
- 3 forward spawn points fror each team
- 10 minute timer
- HDR lighting


.:: Updates FINAL version 1.0 ::.

- Fixed doors of last forward spawn (maintance tunnel)
- Enlarged and vizualised capture areas
- Some minor tweaks

.:: Updates BETA 5 ::.

- Added detail
- Rebuild some areas
- Removed creator text

.:: Updates BETA 4 ::.

- Fixed Timer (6 mins per round, 1.5 minutes added for every CP capture)
- Adjusted Spawn times, players spawn alot faster now
- Fixed strange behaviour of doors
- Map now goes into sudden death mode when time is up
- Added more cover for the central CP
- Easier access to second CP
- HDR lightning
- Added some buildings

.:: Updates BETA 3 ::.

- Changed map name from cp_canyon to cp_grand_canyon to avoid confusion with ctf_canyon
- Added timer to the map
- Map now has 5 control points
- Each team now has 3 dynamic spawn areas
- Prevented engineers from building inside the spawn areas
- Opposings teams can't open eachothers spawnroom gates
- Added some ambient sound
- More shelter from snipers
- Changed warning sounds for control points


.:: Notes ::.

A smaller version of this map (with only 3 capture points) is also available under the name CP_MINI_CANYON.
This version might be better suited for smaller servers (8vs8 or 12 vs 12).


.:: Install Instructions ::.

Exctract all files into your ...\Steam\steamapps\accountname\team fortress 2\tf\maps folder. Then create a server and select the map.
 

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
Very nice indeed! Heh, Kinda bummed i didn't get to see this from beta through release though.

Huge welcome to the forums though, ill run around this tonight =)
 
H

Haas

I layed this map some times its very cool to bad no forward spawns but with a good engi you can get very far :)
 

Termaximus

L5: Dapper Member
Jan 11, 2008
229
32
Nice Detail

Very nice looking map. I can't comment on playability just yet as I only got to play it about 1 min before map change. Bravo though.
 

PMAvers

L6: Sharp Member
Jan 29, 2008
389
142
I layed this map some times its very cool to bad no forward spawns but with a good engi you can get very far :)

You might've played a earlier version, since there's *two* forward spawns in the latest one I've played. (The one near the second CP, and the under-the-bridge maintenance tunnel one.)

And yeah, the early version of it was CTF.
 
H

Haas

You might've played a earlier version, since there's *two* forward spawns in the latest one I've played. (The one near the second CP, and the under-the-bridge maintenance tunnel one.)

And yeah, the early version of it was CTF.
o cool this makes the map much better!
I judt played it and it was very cool only some minor details 1 you can build in the spawns and 2 de second spawn doors are not on toggle.
But the map got a 12/13 votes for good map.
 
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