Interesting problem... (solved)

Darth Cyrax

L2: Junior Member
Nov 29, 2008
94
8
I was about to post on here when I discovered the solution myself... so here it goes.
I was mapping along, hit the compile and about 5 seconds in I got

The command failed. Windows reported the error:
"The system cannot find the file specified."

The map wouldn't compile. Other maps had no problem compiling, so I tried to think of what could be the cause.
The I found this line in the compile log right before I posted on here

Overlay touching too many faces (touching 145, max 64)
Overlay signs/arrow_lt_red at 96.0 3196.0 -2052.0

And I found the problem. I had an overlay on the "floor" brush, which touched a huge number of other brushes of course. So somehow by extension, that overlay was touching those brushes also:blink:.
Anyway, I removed those overlays and of course it compiles fine:glare:. And here I thought Hammer was broken.
Just thought I'd share this in case anyone else runs into the same problem.

Here the entire compile log if anyone's interested
Code:
** Executing...
** Command: "c:program filessteamsteamappsdarthcyraxsourcesdkbinorangeboxbinvbsp.exe"
** Parameters: -game "c:program filessteamsteamappsdarthcyraxteam fortress 2tf" "C:Program FilesSteamSteamAppsdarthcyraxsourcesdk_contenttfmapsrccp_orange_NHb2"

Valve Software - vbsp.exe (Mar 11 2008)
2 threads
materialPath: c:program filessteamsteamappsdarthcyraxteam fortress 2tfmaterials
Loading C:Program FilesSteamSteamAppsdarthcyraxsourcesdk_contenttfmapsrccp_orange_NHb2.vmf
material "tfcustoms/color_orange" not found.
Material not found!: TFCUSTOMS/COLOR_ORANGE
material "tfcustoms/color_grey" not found.
Material not found!: TFCUSTOMS/COLOR_GREY
Patching WVT material: maps/cp_orange_nhb2/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 338 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program FilesSteamSteamAppsdarthcyraxsourcesdk_contenttfmapsrccp_orange_NHb2.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_gravel_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_gravel_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Overlay touching too many faces (touching 145, max 64)
Overlay signs/arrow_lt_red at 96.0 3196.0 -2052.0

** Executing...
** Command: "c:program filessteamsteamappsdarthcyraxsourcesdkbinorangeboxbinvvis.exe"
** Parameters: -game "c:program filessteamsteamappsdarthcyraxteam fortress 2tf" "C:Program FilesSteamSteamAppsdarthcyraxsourcesdk_contenttfmapsrccp_orange_NHb2"

Valve Software - vvis.exe (Mar 11 2008)
2 threads
reading c:program filessteamsteamappsdarthcyraxsourcesdk_contenttfmapsrccp_orange_NHb2.bsp
Error opening c:program filessteamsteamappsdarthcyraxsourcesdk_contenttfmapsrccp_orange_NHb2.bsp

** Executing...
** Command: "c:program filessteamsteamappsdarthcyraxsourcesdkbinorangeboxbinvrad.exe"
** Parameters:  -game "c:program filessteamsteamappsdarthcyraxteam fortress 2tf" "C:Program FilesSteamSteamAppsdarthcyraxsourcesdk_contenttfmapsrccp_orange_NHb2"

Valve Software - vrad.exe SSE (Mar 11 2008)

      Valve Radiosity Simulator     
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:program filessteamsteamappsdarthcyraxsourcesdk_contenttfmapsrccp_orange_NHb2.bsp
Error opening c:program filessteamsteamappsdarthcyraxsourcesdk_contenttfmapsrccp_orange_NHb2.bsp

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesSteamSteamAppsdarthcyraxsourcesdk_contenttfmapsrccp_orange_NHb2.bsp" "c:program filessteamsteamappsdarthcyraxteam fortress 2tfmapscp_orange_NHb2.bsp"

The command failed. Windows reported the error:
  "The system cannot find the file specified."
 

Earl

L6: Sharp Member
Dec 21, 2007
284
38
Overlay touching too many faces (touching 145, max 64)
Overlay signs/arrow_lt_red at 96.0 3196.0 -2052.0

There you go. VBSP never finished because of that error, thus there were no input files for VVis or VRad.