Help needed with autodownload of custom maps

Rock

L2: Junior Member
Jan 18, 2008
51
5
My clan has the files of our custom maps in the same folder as the standard Valve maps in the bzip format but they won't autodownload. Instead, any user who doesn't have that map already in their personal map folder gets booted from the server.

Obviously this is causing quite a problem with using some of these great custom maps and this is something that I inherited but don't know how to solve. Any ideas on solving this would be greatly appreciated.

Rock
Steam ID: Duece1337
 

Rock

L2: Junior Member
Jan 18, 2008
51
5
this is what is in my server config:

sv_allowdownload "1"
sv_downloadurl "ftp://mckclan.clanservers.com/TF2"

As I was looking at this, I noticed that it might be missing one more part of the URL - the files are in a folder called "maps". Should this be

sv_download "ftp://mckclan.clanservers.com/TF2/maps" ?
 

Hawk

L7: Fancy Member
Dec 3, 2007
419
213
The subdirecotry can't be "tf2". It has to be "tf" for some reason. I had this same problem before I fixed the directory structure.
 

Rock

L2: Junior Member
Jan 18, 2008
51
5
Okay, so I'll rename the subdirectory from tf2 to tf - do I need to add the "/maps" too?

shiny-name-badge.png
 

Apex_

L3: Member
Jan 23, 2008
122
14
yes, u need to add the /maps to it for it to work. believe me, i know my terminal commands and file systems :D

Incorrect. You only specify as far as the /tf/ directory because any custom content required by the server (including sounds, materials and whatnot) will be pulled automatically from the correct subdirectory on the mirror. When the game redirects a client to download a map it will automatically look in the maps folder for it.

e.g. my sv_downloadurl is "http://www.apex-games.net/tf/"