- Mar 31, 2009
- 585
- 116
tfbridge_b38
Title: TFBRIDGE
Version:
Currently TFBRIDGE_RC
-Non symmetrical map. It may be a bridge but, everything on it is scattered.
TFbridge is a 3CP map. My goal is to get balanced gameplay between two different sides. Neither side is symmetrical and because of it, there has been alot of care in placement of objects and health packs. Changes will be made after playtests and I can get a feel for how the map handles with more people.
THINGS THAT MAKE THIS MAP INTERESTING?
-3CP points means faster gameplay
-BUNGEE JUMPING IS BAD!Falling/being blown off the bridge means instant death, adding a new variety of strategy to gameplay.
-Non symmetrical map. It may be a bridge but, everything on it is scattered.
--version 34 --
whats new since version 20?
-fog
-further optimization
-new 3D skybox objects
-train texture
-bridge texture
-displacement textures
-tree placement (wip)
-added BLU base
-added RED base
-added wires
-added props
-changed props
-new lighting
-better cubemaps
-fish!?
-optimized skybox
-new playerclips
-allow container to be jumped on from opened end
-health packs
-nobuilds added
-rocket smoke (wip)
-------------------------------------------
b35 update:
-added COWS!!!
-added more spawn points to reach maximum number.
-----------------------------------------------------------------------
b36 update:
-fixed spy and demoman exploits
-added poster by zpqrei
-added skybox dish
-change size of red spawn switch team brush
-change size of middle capture point brush
-added extra log on other side of train car
-added boxes to help red climb
-added playerclips for smoother walking over the carts on Red size.
-fixed bridge texture issue.
-further optimization
---------------------------------
b38 update:
thats right, I skipped version 37 because im a rebel.
Whats new in this version?
-made reds area smaller
-made it not possible to jump on the blu roof
-fixed jump exploits (aka secret spots)
-fine tuned majority of mountain textures
-made larger player clips on red base
----------------------------------------------------------------------------------
b39 update:
-changes to redspawn
-change team blockers for next test
-fixed some trees
----------------------------------------------------------------------------------
RC UPDATE-Getting closer!!!!
-added a few occulars and hint/skip brushes for performance
-removed some skybox trees
-added treecards for look and optimizaiton
-moved noentrys to original positions
-optimized blue spawn house
-increased nodraws
-------------------------------------------------
further plans?
-playtest
-trees
-any problems mentioned by people
-hd
Title: TFBRIDGE
Version:
Currently TFBRIDGE_RC
-Non symmetrical map. It may be a bridge but, everything on it is scattered.
TFbridge is a 3CP map. My goal is to get balanced gameplay between two different sides. Neither side is symmetrical and because of it, there has been alot of care in placement of objects and health packs. Changes will be made after playtests and I can get a feel for how the map handles with more people.
THINGS THAT MAKE THIS MAP INTERESTING?
-3CP points means faster gameplay
-BUNGEE JUMPING IS BAD!Falling/being blown off the bridge means instant death, adding a new variety of strategy to gameplay.
-Non symmetrical map. It may be a bridge but, everything on it is scattered.
--version 34 --
whats new since version 20?
-fog
-further optimization
-new 3D skybox objects
-train texture
-bridge texture
-displacement textures
-tree placement (wip)
-added BLU base
-added RED base
-added wires
-added props
-changed props
-new lighting
-better cubemaps
-fish!?
-optimized skybox
-new playerclips
-allow container to be jumped on from opened end
-health packs
-nobuilds added
-rocket smoke (wip)
-------------------------------------------
b35 update:
-added COWS!!!
-added more spawn points to reach maximum number.
-----------------------------------------------------------------------
b36 update:
-fixed spy and demoman exploits
-added poster by zpqrei
-added skybox dish
-change size of red spawn switch team brush
-change size of middle capture point brush
-added extra log on other side of train car
-added boxes to help red climb
-added playerclips for smoother walking over the carts on Red size.
-fixed bridge texture issue.
-further optimization
---------------------------------
b38 update:
thats right, I skipped version 37 because im a rebel.
Whats new in this version?
-made reds area smaller
-made it not possible to jump on the blu roof
-fixed jump exploits (aka secret spots)
-fine tuned majority of mountain textures
-made larger player clips on red base
----------------------------------------------------------------------------------
b39 update:
-changes to redspawn
-change team blockers for next test
-fixed some trees
----------------------------------------------------------------------------------
RC UPDATE-Getting closer!!!!
-added a few occulars and hint/skip brushes for performance
-removed some skybox trees
-added treecards for look and optimizaiton
-moved noentrys to original positions
-optimized blue spawn house
-increased nodraws
-------------------------------------------------
further plans?
-playtest
-trees
-any problems mentioned by people
-hd
Last edited: