Furnace Creek

CP Furnace Creek rc

HeaH

L8: Fancy Shmancy Member
Oct 2, 2008
553
102
One of the beta teasers, without the blur:

whatmap.jpg
 
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MangyCarface

Mapper
aa
Feb 26, 2008
1,626
1,325
Hrm, can some sort of basic lense-flare effect be added via env_sprites to the solar panels? Even at dusk I think they'd reflect pretty harshly.

Teaser looks good, I like the concrete pylons supporting the playable structure, and the caked mud (overlay? most likely alpha blend) looks pretty great.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Hrm, can some sort of basic lense-flare effect be added via env_sprites to the solar panels? Even at dusk I think they'd reflect pretty harshly.

Teaser looks good, I like the concrete pylons supporting the playable structure, and the caked mud (overlay? most likely alpha blend) looks pretty great.

They'd only reflect harshly if they're aimed at you, otherwise they'd just reflect the normal sky. And they're all gunna be aimed at the top of the tower so you'll never see the sun in them unless you somehow manage to rocket jump up there (IE never)

Alpha blend made by void iirc.
 
Feb 14, 2008
1,051
931
Void's texture looks awesome really fits the style.
 

coOKie

L1: Registered
Mar 22, 2009
12
0
hey youme i know you're a expirienced mapper, ive seen the same "prob" on yor map as i have, i mean how do i fix that some entities like signs and stuff stop glow purple/black-squared?


To the map: it look pretty good, also the proportions of heights and weidths.
Cant wait to see more! Keep it up!:thumbup:
 

00000000000000000000000

L4: Comfortable Member
Jul 9, 2008
175
23
hey youme i know you're a expirienced mapper, ive seen the same "prob" on yor map as i have, i mean how do i fix that some entities like signs and stuff stop glow purple/black-squared?

You must place a cubemap entity in the center of each different part of your map, then when you load the map type "mat_specular 0" in console, then "buildcubemaps" after that play on any other map that has cubemaps (any valve map and most customs too) and then load your map again and the pink and black squares should be gone.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
[ame="http://www.youtube.com/watch?v=jzaByCva0I4&fmt=22"]Furnace creek teaser trailer[/ame]

Enjoy(its in HD too :p)
 

Altaco

L420: High Member
Jul 3, 2008
484
120
Looks pretty nice.

Though I still think putting out a blurry screenshot for a beta release "teaser" was pretty stupid. It works for valve when they have thousands of people clamoring for new maps for them. Not so much when it's 2 guys working on a map together.

Also, "coming 2009?" Does anyone expect it to take more than a year?

Sorry if I sound a bit bitchy.
 
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Cerious

L420: High Member
Aug 10, 2008
455
133
I have to say, the back walls of the point C building has a really repetitive texture, and the interior of point A (as well as its back walls) looks really dry and bland. And your skybox looks like the one you had in _a3. But yes, this is just a teaser and I'm expecting that you might make more changes in the actual _b1.
 

Nineaxis

Quack Doctor
aa
May 19, 2008
1,767
2,820
We're still detailing it and waiting on some models from Snipergen, so it is definitely not done yet. And it is the same skybox (were you expecting something different? Want to see some changes to it?)