is it possible to trigger change in water level?

[O]

L3: Member
Mar 21, 2009
121
27
i was wondering if it was possible to trigger a change in water level. does anyone have any idea if we can, and if so, how?
 

Uriak

L8: Fancy Shmancy Member
Apr 27, 2008
543
70
You must use func_water_analog. Check the page here I didn't try it myself and it won't look like expensive water. Since I don't know of a TF2 map using it I can't tell how it would behave.
 

[O]

L3: Member
Mar 21, 2009
121
27
You must use func_water_analog. Check the page here I didn't try it myself and it won't look like expensive water. Since I don't know of a TF2 map using it I can't tell how it would behave.

thanks uriak.

i had a quick look at the page it looks like using that entity would mean that im moving the brush.

thats one way of doing it and the first that comes to mind [including mine].

however, just to cover all my options incase the above doesnt work out, is there a way of triggering/simulating a change in water level by triggering a trnsformation in the volume/dimensions of the brush?
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
well, you could make the water into a func_brush and parent it to a func_tracktrain then will move when triggered or you could parent it to a func_movelinear.
 

ikem

L6: Sharp Member
Dec 8, 2008
268
34
i did this on a map a long time ago (sunk a ship) and it turns the water into cheap no matter what (cheap being when underwater u dont see like u are underwater) but u still have the swimming feeling, but yes func_brush or func_water_analog works
 

[O]

L3: Member
Mar 21, 2009
121
27
i did this on a map a long time ago (sunk a ship) and it turns the water into cheap no matter what (cheap being when underwater u dont see like u are underwater) but u still have the swimming feeling, but yes func_brush or func_water_analog works

yeah i read about that in the vdc, but was hoping that by the time i got around to asking about that on this forum, that perhaps someoen would tell me that that information was dated and that valve have now made it expsensive water no mater what.

im curious, how is it different underwater when its cheap vs. when its expensive?