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Environment Gallery - No more decompiling of Valve's maps! 1.0

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Could you finish this off with the water_lod_control entities please?? that would be kinda helpful.
 

a2h

L2: Junior Member
Sep 18, 2008
93
30
I think you should add entities that don't exist and just add keyvalues for comments.

I'd rather not open my mapsrc directory to read comments if I forget.
 
Jan 31, 2008
555
1,482
Could you finish this off with the water_lod_control entities please?? that would be kinda helpful.

I can't see why that would be necessary, since the water lod depends on the map, not the environment.
 

wrock

L1: Registered
Apr 15, 2009
19
0
hey, great work but i have some trouble with it.
when i change my direction some textures are shwon in black:


 

HoundDawg

L1: Registered
Dec 18, 2007
48
2
Maybe include the vgui map thumbnails? Not everyone will have them available or in the same area you have linked in the map file (like me). Until then, anyone have a link to a file that does have them?
 

Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
1,798
2,533
Thanks...going to throw the pipeline env_lighting right into the new project I'm working on. Thanks a bunch!
 
Jan 31, 2008
555
1,482
Void just told me I forgot to group the entities for pipeline and sawmill.
I'll release a fixed version later.
 
Jan 31, 2008
555
1,482
Updated to 1.3 :)
  • Grouped the Sawmill and the Pipeline entities
  • Aligned the rain effects to the grid
  • Added some info inside one of the rain particle systems
 
May 23, 2009
205
34
did you add the "env_rain_ripples" particle from sawmill yet? because you missed that in 1.2. I've also experimented with the radius of the rain effect and it seems to be a cylinder of radius 512 units.
Rain penetrates everything you must make sure that you don't place your rain particles anywhere within 512 uints of a building you can enter or else you will see the roof leaking above you!
 
May 23, 2009
205
34
Just realised, you don't have the skybox cameras for each map, those are very usefull since they contain the skybox fog settings which are often different to the normal fog settings.
 
Jan 31, 2008
555
1,482
Bump!
I have added koth_viaduct's environment lighting now.
When I'm finished adding all the sky_camera entities I'll release it, which should be in about 20 minutes or so :)