Gameday Testing Sunday April 5

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Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228

TF2Maps.net [Z] U.S. Server: 8.6.3.232:27015
Gameday Host: TheBladeRoden


Event will begin at:
Central European Summer Time: 6:00PM
UK (British Summer Time): 5:00PM (GMT+1)
Eastern Daylight Time: 12:00PM
Central Daylight Time: 11:00AM (GMT-5)
Mountain Daylight Time: 10:00AM
Pacific Daylight Time: 9:00AM


Map Submission Structure (in this order):
Map Name (ex. ctf_mycoolmap_b2 )
Link to map download
*downloads from TF2maps.net preferred but not required.
Optional: Link to discussion thread.
Optional: Available time + time zone. Use sparingly, only if you're really pressed for time this weekend.

*New*Submission Rules:
*Because of the increased amount of testing, submissions for any given day will be on a first come, first served basis.*
*We will try to limit testing days to 3.5 hours each. The number of entries for a given day is ultimately up to the discretion of the moderator in charge.*
*Assuming a normal amount of activity for the week, different game modes of the same map are only allowed if there is enough time leftover.*
*Multiple maps from the same author are allowed. Just in case we do get too crowded, it's in your best interest to specify which map should have priority.*
*I make no guarantee of getting a decent play-test. This is very much an experiment and transition in making Gameday better for everyone. So suck it up :p*
-Please submit all maps by 4 PM CST, 1 day prior.
-Try to package your map as .bz2. It's not required, but would be a big help.
-The map must be playable. By this I mean working caps & doors, proper clipping etc. The purpose of gameday is to help authors refine their designs, not catch newbie bugs. It's not hard to figure out if your cps are working or not; we have tutorials, a main forum, and the Steam chat.
-The default time for maps will be 30min. If you think that whatever you're trying to test for the map can be figured out in less time, then you probly don't need a play test just yet.
-45min. will available upon request for maps in the final stages.
-Ingame test time will be subject to moderator discretion. If players can critique the whole map in 5min. b/c it's too small/imbalanced/etc., then it's over.

*New* Gameday Structure:
In an effort to accommodate more people and make life easier for the moderators, we're going to be trying a series of mini-test days, spread throughout the week. Hopefully this will also encourage use of the servers for regular playing during the week.

Friday: This is going to be specifically for our members on GMT. We'll be playing on the European server, located in UK; 94.75.248.226:27015 The event will be Friday night for the Euro base, and mid to late afternoon for U.S. peeps. This event is still limited to 3 or 3.5 hours. If the event is full, you will have to submit for the weekend.
Saturday/Sunday: Late morning and early afternoon, as before.
 
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iciz

L2: Junior Member
Mar 17, 2009
84
60
Control Point Spire (alpha 1)

map: cp_spire_a1
Download
Discussion
Available time: All day, UTC-5, eastern time zone (usa)

Question, do you have to be available for every day you submit your map for testing? Friday and Saturday I wont be around, but I would love the feedback.
 

TheBladeRoden

L420: High Member
Oct 26, 2007
491
168
That's quite enough

maps for 3.5 hours, pending the correction of taotd's link. Thanks for your submissions.
 
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