Is it possible to convert a .MAX file into a proper hl2/tf2 model format to be used in hammer?
with out having 3dmax
Also to re skin a model in tf2, is that are ridiculous process or is it at all as simple as just edited the vtx file and make the prop use that skin
with out having 3dmax
Also to re skin a model in tf2, is that are ridiculous process or is it at all as simple as just edited the vtx file and make the prop use that skin
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