- Mar 21, 2009
- 121
- 27
hi guys,
my first post here after the intro.
ive scoured teh turorials and the read-first threads and couldnt find anythign related to my problem.
im sure its somethign basic, but here it is anyway:
my watersurface is not rendering [and neather are the solid wall brushes that are immediately below the whole water brush].
when i jump in the water all is well. theres fog, little bits floating around and i can even see the refraction when i look up at the surface.
but back over the water its like the whole body of water doesnt appear.
whats in my map?
well i placed a brush, applied no draw, and appliead just a water texture on the top surface [water/water 2fort] [its the same with any other water texture i apply].
i noticed that this only happened when i applied the light_env entity. all the setting are according to the sky-list in the developers' wiki [ i used the skybox of 2fort and applied the same light settings to my entity]
any takers?
my first post here after the intro.
ive scoured teh turorials and the read-first threads and couldnt find anythign related to my problem.
im sure its somethign basic, but here it is anyway:
my watersurface is not rendering [and neather are the solid wall brushes that are immediately below the whole water brush].
when i jump in the water all is well. theres fog, little bits floating around and i can even see the refraction when i look up at the surface.
but back over the water its like the whole body of water doesnt appear.
whats in my map?
well i placed a brush, applied no draw, and appliead just a water texture on the top surface [water/water 2fort] [its the same with any other water texture i apply].
i noticed that this only happened when i applied the light_env entity. all the setting are according to the sky-list in the developers' wiki [ i used the skybox of 2fort and applied the same light settings to my entity]
any takers?