Need some help with a few bugs in pl_gravelpit

Pikmin 23

L1: Registered
Mar 16, 2009
40
0
I've ran into some bugs in my map (Well, not mine, my conversion of gravelpit) that I have no idea how to fix, and in some cases I'm not sure if they can be fixed.

1: I tend to get stuck on the carts, I know you can fix this, but I don't know how to.

2: You can't see some of the brushes at point A in game, yet they look fine in the editor.

3: When one cart reaches its destination, and the team_train_watcher is disabled, the control points show up as blue on the next HUD display from the next team_train_watcher. The starting point is also red in the first team_train_watcher.

4: This would be the most important for the gameplay itself, but I want to remove the other bugs first. Red team spawns in blue spawn, though the blue spawnpoints are set to blue, and the red spawnpoints are set to red. This makes no sense whatsoever, and I have no clue what's causing it.

So yeah, any help would be great.
 
Last edited:

00000000000000000000000

L4: Comfortable Member
Jul 9, 2008
175
23
4: This would be the most important for the gameplay itself, but I want to remove the other bugs first. Red team spawns in blue spawn, though the blue spawnpoints are set to blue, and the red spawnpoints are set to red. This makes no sense whatsoever, and I have no clue what's causing it.

You have to set the associated capture point.
 

Pikmin 23

L1: Registered
Mar 16, 2009
40
0
I see. So, I'd set the red spawn points to the final capture point and leave the blue ones unassociated?
 

Icarus

aa
Sep 10, 2008
2,245
1,210
1. For the cart, use a prop_physics_override with a phys_constraint instead of a prop_dynamic