Storm Front

ikem

L6: Sharp Member
Dec 8, 2008
268
34
Beta 1 C Release



- New Sky Texture

- Tornado Siren and Watchlight

- Increased Rain Density

- Increased Chance of Thunder

- Added Grass

- Changed the Fog a bit

- Fixed a few invisible ledges

- Fixed "broken" headlight on one semi

- Added a full ammo behind garages

- Turned medium ammos at mid to small ammo

- Removed tree stups and some garbage

- Lowered Small Health to the ground

- Two puddles u should be able to extinguish fire now (***should***)

- Pakrat'ed correctly this time (forgot one texture last time)



Download - Bz2 - 10 mb - http://dl.getdropbox.com/u/745905/arena_storm_b1c/arena_storm_b1c.bsp.bz2

Download - Rar - 12 mb - http://dl.getdropbox.com/u/745905/arena_storm_b1c/arena_storm_b1c.rar (includes bz2 and all 10 screenshots)

arena_storm_b1c0000.jpg
 
Last edited:

ikem

L6: Sharp Member
Dec 8, 2008
268
34
updated and posted the first screens
 

ikem

L6: Sharp Member
Dec 8, 2008
268
34
bah went arena... and going brush work crazy, going to add some spot lights now

adding lights nao
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
nice skybox, I expect some rain and/or lightning
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
2,972
Ikem, a quick FYI regarding your sky. From the looks of the corn, Architecture, and general landscape, it looks like the map is in the Midwest.

Tint the sky green just slightly. Here in the midwest, a Green sky means Hail, Tornadoes, and all that other bad stuff. I'd say just edit the light_environment so you can just barely detect the green, but meh, would look fine as it is. Just tint the sky texture.
 

ikem

L6: Sharp Member
Dec 8, 2008
268
34
void i know.. i was trying out the grayscale sky lol but yea... i live in iowa and i am kinda setting it there.

ABS - thanks

Also, added new pics
 

ikem

L6: Sharp Member
Dec 8, 2008
268
34
released alpha 1 c now, hopefully i can get some good feedback :D
 

RavenStryker

Former Alias: †Blade†/Xi.Cynx
aa
Nov 25, 2008
782
844
Thunder = Good
Rain = a little light, but don't want to draw attention to it, so it's Good
Owls, Wind and Wildlife = Good
Atmosphere = Dark = Good
Lighting in buildings = Iffy... could be better, just the colors of the lights...
Textures = Good for whats right, some need fixed though
Player Clips = Almost there, just a few to add
Water = Bug in gutter, but you know that :)
Health = Hard to get to cause of that bucket, make it respawn a little slower... maybe by 10 seconds
Gates = Good, but we've discussed this, they'll be better soon.
Skybox = Plain, but decent, it's foggy, a tornado would be sweet. =P
 

ikem

L6: Sharp Member
Dec 8, 2008
268
34
Thunder = Good
Rain = a little light, but don't want to draw attention to it, so it's Good
Owls, Wind and Wildlife = Good
Atmosphere = Dark = Good
Lighting in buildings = Iffy... could be better, just the colors of the lights...
Textures = Good for whats right, some need fixed though yea rotate, and skew
Player Clips = Almost there, just a few to add
Water = Bug in gutter, but you know that :) - yea wtf
Health = Hard to get to cause of that bucket, make it respawn a little slower... maybe by 10 seconds
Gates = Good, but we've discussed this, they'll be better soon.yep wood farm gates
Skybox = Plain, but decent, it's foggy, a tornado would be sweet. =P Already have one!
 

HeaH

L8: Fancy Shmancy Member
Oct 2, 2008
553
102
We are playing it right now at the gameday, 6vs6/7vs7. I love the lighting, looks great!

The map feels very big for an arena. People can't find each other and theres not really any fights going on. That makes it quite boring. Maybe you can take some areas away, like that bridge and the house behind the silos.

Another thing, it's hard to catch the health pack. as any class other than scout you can't really reach it.
 

MungoKing

L3: Member
Jul 12, 2008
148
47
Pretty fun map, just a little too large for arena as HeaH said, along with everyone else in gameday ;D. Few Graphical and gameplay suggestions:

Intersecting Brushes:
3415780508_410f58f870_o.jpg

3415779730_233e2e4454_o.jpg


This looks odd:
3415780312_c4068b9387_o.jpg


Incorrect nodraw:
3415780162_27c15feab6_o.jpg


Could use a playerclip so players can smoothly walk up from the stacks of wood to the ladder without jumping:
3414973417_e39beb87a0_o.jpg


This roof should be playerclipped, otherwise you can fall through an stand on the light, plus it's kind of annoying.
3414973235_6d1236c33c_o.jpg


Hope that helps you out, I liked the map, it was pretty fun and balanced, just too big.
 

ikem

L6: Sharp Member
Dec 8, 2008
268
34
kewl, yea the rafters i didnt notice until i compiled and uploaded... so they have ben made into brushes, also i have began to shrink the map a bit, thanks for the feedback
 

Sgt Frag

L14: Epic Member
May 20, 2008
1,443
710
I got the healthpack in several classes, but it is a leap.

Great map, had alot of fun.

But like everyone said it's big. I never saw anyone on the bride and never went that far myself.

I think the best way to shrink the map and not effect gameplay would be to move the fences by the corn up to the houses, maybe even pull that fence up further so you can't get behind every house, or even beside some.
Then use that road fade tex between the fences and the corn, so you don't have to do much.
Block a few of the house insides off. There are just so many paths and areas.

Great map though, I'd play as is happily but I think alot of arena servers wouldn't like the size. Arena's tough as it ius to get server time.
 

TheDarkerSideofYourShadow

L10: Glamorous Member
Apr 12, 2008
792
286
A larger arena map, probably on the scale of badlands. Still is fun, just plenty of places to hide. The health packs on the stumps are a little hard to jump on, they need to be lower or the ground higher, or something to jump on first.

There are also a few graphical issues I noticed:
arena_storm_a1c0002.jpg

arena_storm_a1c0003.jpg



Other than that, seemed good. Keep up the work! :)
 

ikem

L6: Sharp Member
Dec 8, 2008
268
34
updated to a2c