- Dec 16, 2008
- 818
- 245
i read somewhere a while back that you could do something to cause the compile process to abort if there's an error.
occasionally that happens when i do something stupid, but usually the compile process will continue to run regardless of discovering leaks/areaportal leaks or other errors.
which leads to a failed vvis, and a long vrad, followed by a slow tf2-load (slow, due to having hammer running at the same time with map loaded, and therefore quite memory hungry).
so, does anyone know how/what you have to do?
occasionally that happens when i do something stupid, but usually the compile process will continue to run regardless of discovering leaks/areaportal leaks or other errors.
which leads to a failed vvis, and a long vrad, followed by a slow tf2-load (slow, due to having hammer running at the same time with map loaded, and therefore quite memory hungry).
so, does anyone know how/what you have to do?