Help with falling objects

Z

ZeroTolerance

Hi all. I am trying to make a map where when the intel is picked up objects fall in a certain area and instantly disappear. These objects, say an anvil for example, I would like to have only damage a specific team Is this possible and any idea on how to do it? Thanks in advance.
 

PandaN

L1: Registered
Jan 16, 2008
30
0
You can set the intel itself up via OnPickup output to an item such as an anvil. Easiest solution for the anvil is to tie it to func_movelinear and just choose a fast speed. When the anvil hits the area its meant to fall to, you can have it activate a trigger_hurt, which kills the player
 

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
Unfortunately, the filters for team and class are broken right now, so all players will be hurt.