- Mar 18, 2009
- 4
- 0
Hello all!
I'm trying to add a couple certain sounds to my map. Custom made WAV's.
Now I have 2 different sounds, with 2 different problems.
The first one runs at the beginning of the setup, goes on for about 63 seconds, and the WAV naturally ends after that. No problem. However, it also runs during the 'Waiting for Players' timer of 30 seconds. Now I don't have a problem with that, except that half the time, it restarts the song when setup begins (as it should), but the other half of the time it continues playing the sound, while playing another one at the same time. Now it's set to 'Play Everywhere' since it's just a minor background song. It's also set to 'Starts Silent' since I want it triggered by the map to play at the beginning of the Setup Time, and 'Is NOT Looped' so that it doesn't ever repeat itself, which past the beginning, it doesn't.
How can I make it so it never plays over itself 100% of the time?
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Now as for my other sound, I don't have any clue why this happens. I have a small .WAV file (about 3 seconds), that is supposed to play one time, each time a certain trigger is activated. It will play the sound, but after it plays, it re-plays it, in a higher pitch. Then again, even higher. It'll do this about 10 times. I have it set to 'Start Silent' and 'Is NOT Looped'. I have two of them (It's a kind of warning sound for both teams on opposite sides of a large barrier, so one for each team), but their radius does intersect, slightly.
I've checked to see if I made a mistake and told the .WAV file to repeat multiple times at higher pitches or whatever, and I haven't found anything. Or maybe it doesn't like the file being so short? But I doub't that's the problem.
Anyway, does anyone have any ideas for me? I'm utterly confused.
-EDIT-
Oh, one more note. I have the two warning sounds at a volume of 10, yet they are still SO quiet... I don't know what to do. It's supposed to be a warning... not a subtle hint. Any way I can dramatically increase the volume?
I'm trying to add a couple certain sounds to my map. Custom made WAV's.
Now I have 2 different sounds, with 2 different problems.
The first one runs at the beginning of the setup, goes on for about 63 seconds, and the WAV naturally ends after that. No problem. However, it also runs during the 'Waiting for Players' timer of 30 seconds. Now I don't have a problem with that, except that half the time, it restarts the song when setup begins (as it should), but the other half of the time it continues playing the sound, while playing another one at the same time. Now it's set to 'Play Everywhere' since it's just a minor background song. It's also set to 'Starts Silent' since I want it triggered by the map to play at the beginning of the Setup Time, and 'Is NOT Looped' so that it doesn't ever repeat itself, which past the beginning, it doesn't.
How can I make it so it never plays over itself 100% of the time?
------------------------------------
Now as for my other sound, I don't have any clue why this happens. I have a small .WAV file (about 3 seconds), that is supposed to play one time, each time a certain trigger is activated. It will play the sound, but after it plays, it re-plays it, in a higher pitch. Then again, even higher. It'll do this about 10 times. I have it set to 'Start Silent' and 'Is NOT Looped'. I have two of them (It's a kind of warning sound for both teams on opposite sides of a large barrier, so one for each team), but their radius does intersect, slightly.
I've checked to see if I made a mistake and told the .WAV file to repeat multiple times at higher pitches or whatever, and I haven't found anything. Or maybe it doesn't like the file being so short? But I doub't that's the problem.
Anyway, does anyone have any ideas for me? I'm utterly confused.
-EDIT-
Oh, one more note. I have the two warning sounds at a volume of 10, yet they are still SO quiet... I don't know what to do. It's supposed to be a warning... not a subtle hint. Any way I can dramatically increase the volume?
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