Totally Stumped - Disappearing Decals

Lord_Blight

L1: Registered
Jan 18, 2009
26
0
This is weird.

I'm finally done with my map having given up on trying to embed my custom Intel model. I load the map onto the server and the decals are all gone, not just my custom ones but the stock ones as well. I go to an old version, same thing but they are all there in Hammer.

For the heck of it I run "Create Server" and run it locally, magically all the decals appear. I tried it from another 2 computers with the same and different accounts with the same results.

I deleted my server instance and all local content, Steam, TF2, SDK, HL2, the works and reinstalled them all from scratch, guess what..same damn thing :cursing:

Any ideas why this would be happening?
Summary:
-Map shows all decals in Hammer and when run locally
-All decals disappear when I run from my server be it the fresh install or either of the two existing ones.

Please help, I want to release this to the site but can;t until I figure this out.

Thanks!
 

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
My first guess is that you failed to properly packrat your custom decals and intel model, but that wouldn't explain the normal ones vanishing as well. I've had cases where I'm working Hammer and hide a brush/decal combo vis group. Upon returning them, the decal is gone, both in Hammer and ingame. Are you using any of the fancy lighting settings when you compile?
 

Lord_Blight

L1: Registered
Jan 18, 2009
26
0
No to the lighting, I even did a normal bsp, no vis, fast RAD and still no decals except when I run locally. I'd happily send the map to you, don't want to let it out to the public yet if you'd like to look at it and maybe can tell where I went wrong.
 
Last edited:

Lord_Blight

L1: Registered
Jan 18, 2009
26
0
Here's my error when I connect to the server:

ConVarRef mani_tickrate doesn't point to an existing ConVar
SetConVar: No such cvar ( mani_tickrate set to 66), skipping
ConVarRef mani_nextmap doesn't point to an existing ConVar
SetConVar: No such cvar ( mani_nextmap set to cp_toy_fort_mod), skipping
ProcessBSPDecal: Trying to project on world before host_state.worldmodel is set!!!
Warning! Static BSP decal (???), on NULL model index 0 for entity index 0.
ProcessBSPDecal: Trying to project on world before host_state.worldmodel is set!!!
Warning! Static BSP decal (???), on NULL model index 0 for entity index 0.
ProcessBSPDecal: Trying to project on world before host_state.worldmodel is set!!!
Warning! Static BSP decal (???), on NULL model index 0 for entity index 0.
ProcessBSPDecal: Trying to project on world before host_state.worldmodel is set!!!
Warning! Static BSP decal (???), on NULL model index 0 for entity index 0.
ProcessBSPDecal: Trying to project on world before host_state.worldmodel is set!!!
Warning! Static BSP decal (???), on NULL model index 0 for entity index 0.
ProcessBSPDecal: Trying to project on world before host_state.worldmodel is set!!!
Warning! Static BSP decal (???), on NULL model index 0 for entity index 0.
ProcessBSPDecal: Trying to project on world before host_state.worldmodel is set!!!
Warning! Static BSP decal (???), on NULL model index 0 for entity index 0.
ProcessBSPDecal: Trying to project on world before host_state.worldmodel is set!!!
Warning! Static BSP decal (???), on NULL model index 0 for entity index 0.
ProcessBSPDecal: Trying to project on world before host_state.worldmodel is set!!!
Warning! Static BSP decal (???), on NULL model index 0 for entity index 0.
ProcessBSPDecal: Trying to project on world before host_state.worldmodel is set!!!
Warning! Static BSP decal (???), on NULL model index 0 for entity index 0.
ProcessBSPDecal: Trying to project on world before host_state.worldmodel is set!!!
Warning! Static BSP decal (???), on NULL model index 0 for entity index 0.
ProcessBSPDecal: Trying to project on world before host_state.worldmodel is set!!!
Warning! Static BSP decal (???), on NULL model index 0 for entity index 0.
ProcessBSPDecal: Trying to project on world before host_state.worldmodel is set!!!
Warning! Static BSP decal (???), on NULL model index 0 for entity index 0.
ProcessBSPDecal: Trying to project on world before host_state.worldmodel is set!!!
Warning! Static BSP decal (???), on NULL model index 0 for entity index 0.
No pure server whitelist. sv_pure = 0
Failed, using default cubemap 'maps/ctf_superfortball_c1/cubemapdefault'
Failed, using default cubemap 'maps/ctf_superfortball_c1/cubemapdefault'
Failed, using default cubemap 'maps/ctf_superfortball_c1/cubemapdefault'
Failed, using default cubemap 'maps/ctf_superfortball_c1/cubemapdefault'
Failed, using default cubemap 'maps/ctf_superfortball_c1/cubemapdefault'
Failed, using default cubemap 'maps/ctf_superfortball_c1/cubemapdefault'
Failed, using default cubemap 'maps/ctf_superfortball_c1/cubemapdefault'
Failed, using default cubemap 'maps/ctf_superfortball_c1/cubemapdefault'
Failed, using default cubemap 'maps/ctf_superfortball_c1/cubemapdefault'
[SEV1] Lord Blight connected
 

Spike

L10: Glamorous Member
Feb 13, 2008
716
82
My first guess is that you failed to properly packrat your custom decals and intel model, but that wouldn't explain the normal ones vanishing as well. I've had cases where I'm working Hammer and hide a brush/decal combo vis group. Upon returning them, the decal is gone, both in Hammer and ingame. Are you using any of the fancy lighting settings when you compile?

yep thathappens to me. It's very annoying
 

Lord_Blight

L1: Registered
Jan 18, 2009
26
0
So I just had my clan match and played with the guys. Some of them could see the decals and others, like me, couldn't. ???
 

samn

L4: Comfortable Member
Mar 28, 2008
158
47
I think this has something to do with the new update. On a server I play on they use some custom decals that advertise the server owner, and sometimes they dont work for many people on the server. Other times they do work for some but not for others.
 

Uriak

L8: Fancy Shmancy Member
Apr 27, 2008
543
70
Last update caused big issues with players/plugins decals. I didn't notice any difference in preplaced decals in compiled maps, though, but I use mostly overlays, and not decals...
 

Lord_Blight

L1: Registered
Jan 18, 2009
26
0
Thanks for the replies. I'll try making them overlays and see if that changes anything and report back. I'll also report the potential bug to Valve.
 

Lord_Blight

L1: Registered
Jan 18, 2009
26
0
Looks like it was the update. When I started TF2 last night it performed an update, surprise all the decals worked. I'm going to try to repack my custom flag and see what happens.

Thanks all.