Making pl start at a different stage?

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a2h

L2: Junior Member
Sep 18, 2008
93
30
This is so that I can get playtesters to immediately test a stage without getting everyone to let blu cap.

Problem is with how I'm trying to do it which is remove s1 entities and enable s2 entities, and make bomb start at s2 is that the bomb doesn't respond to the player going near it; the dispenser works but nothing else.

Any help?
 

Zeewier

L9: Fashionable Member
Sep 20, 2008
619
262
have set the next cp in the capture trigger?
 

Ezekel

L11: Posh Member
Dec 16, 2008
818
245
have you changed the bomb's start point to match the new start?