- Sep 18, 2008
- 93
- 30
This is so that I can get playtesters to immediately test a stage without getting everyone to let blu cap.
Problem is with how I'm trying to do it which is remove s1 entities and enable s2 entities, and make bomb start at s2 is that the bomb doesn't respond to the player going near it; the dispenser works but nothing else.
Any help?
Problem is with how I'm trying to do it which is remove s1 entities and enable s2 entities, and make bomb start at s2 is that the bomb doesn't respond to the player going near it; the dispenser works but nothing else.
Any help?