Jive Turkey

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
Jive Turkey:
A derogatory slang word in Ebonics, used to refer to someone who was unreliable, made empty promises, or who was full of bluster.


Description:
(none)


Back story:
Wow where to start.. This map started out of boredom. I was fooling around trying to make a platform and needed something for this platform to start off of. Since i intended to show it to other people my "platform" had to be detailed hence the first stage of this map.

| | |

With much praise and respect from the forum members I kept working on Space something or another trying to raise detailing so much to where i didn't then.. and still do not know where the map is or can go. This map is on Alpha 1129 because I believe it has been compiled over a thousand times, those who had a chance to play it before know this with the silly file names "dsd133, dsd189" Etc.

Where are you now?:
After taking a year off from TF2 and over a year since I opened this map up I recently found it on my external hard drive and decided to give it a go. As it stands I'm sitting on 64% of my brush count used which is a lot as i have not done any work towards setting up a game type and/or balance. Like i said however i started this as a detail project and if it becomes playable.. even the better.


I do need some help though again. If someone can please see This post and help me out with modeling that beam for me i would be grateful. *Thread*

:eek:hmy:
 
Last edited:

Sel

Banned
Feb 18, 2009
1,239
2,570
Not quite sure why it would be easier to turn a piece of geometry like that into a model file, rather than just cloning it in hammer, but whatever. Outside of 3ds I have no idea what I'm talking about :)
 

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
Not quite sure why it would be easier to turn a piece of geometry like that into a model file, rather than just cloning it in hammer, but whatever. Outside of 3ds I have no idea what I'm talking about :)

my brush limit is up there *about 64% full*, these take up a bunch of un needed brushes =)
 

Fearlezz

L10: Glamorous Member
May 4, 2008
787
476
You know, there is a very good modeller called Jive Turkey here on tf2m :p

Anyhow brush works amazing. Really good work.
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Aye, could be worthwhile getting some more of that brushwork turned into models ;)
 

Jive Turkey

L3: Member
Jan 22, 2008
120
32
Texture scale might be off a bit. Lemme know if you need changes. No collision mesh either. Just use the bbox, it's a fairly straight forward shape anyway.